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Victor's fog and overlay script - displaced overlay

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Victor's fog and overlay script - displaced overlay
  • Original author: J_C
  • Original date: March 19, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/victors-fog-and-overlay-script-displaced-overlay.59003/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello! I'm using Victor's overlay script and trying to set up a sunbeam overlay, but somehow the overlay is off on the map. I use 640x480 resolution for my game, and for the overlay as well, but this is the result that I get. The only way to solve this is to resize the overlay so it matches the maps size. Which can be enourmous. I don't think that's the correct answer. { "lightbox_close": "Close",

Archived First Post

Hello!


I'm using Victor's overlay script and trying to set up a sunbeam overlay, but somehow the overlay is off on the map. I use 640x480 resolution for my game, and for the overlay as well, but this is the result that I get. The only way to solve this is to resize the overlay so it matches the maps size. Which can be enourmous. I don't think that's the correct answer.


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