Original Source
- Original title: Having multiple parties with separate inventories
- Original author: Aethesia
- Original date: October 6, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/having-multiple-parties-with-separate-inventories.151801/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
will have actors 1-4, then after their introductory story is told, it'll switch to another party with actors 5-7, etc.) as the narrative demands. Easy enough but inventory is the issue here. For immersion and balance reasons I don't want party #2 to have access to the items the player might have picked up while playing party #1 and vice-versa until all of the characters meet. Is there a way to have multiple inventories that can be saved/stored then reloaded at will? Googling only turned up DAE's Actor Inventories as...
Archived First Post
I plan for my game to have an ensemble cast with no specific main character. Before all the characters meet up and join together to make the main party, I want the perspective to swap between multiple parties (party #1 will have actors 1-4, then after their introductory story is told, it'll switch to another party with actors 5-7, etc.) as the narrative demands.
Easy enough but inventory is the issue here. For immersion and balance reasons I don't want party #2 to have access to the items the player might have picked up while playing party #1 and vice-versa until all of the characters meet. Is there a way to have multiple inventories that can be saved/stored then reloaded at will?
Googling only turned up DAE's Actor Inventories as a potential immersion-safe solution so far, but it won't play nice with VisuStella plugins for me despite comments claiming it's compatible. I just can't get it to function. Hoping others have other plugins or ideas to suggest.
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