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RE Weapons system 2 Problem

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RE Weapons system 2 Problem
  • Original author: MisterGantz94
  • Original date: January 24, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/re-weapons-system-2-problem.55587/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi everyone! I've got some problem with an RPG Maker VX Ace combat system, the RE Weapons system 2.. regarding the first, when an enemy hits me, HP value is random. For example, the first time he attacks and i lose 200 HP, the next time he attacks and i lose 250 HP and so on.. Regarding the second, when i equip a weapon and i push the button for recharging it, i find in the HUD extra munitions, even if i didn't set that value. So now my question...

Archived First Post

Hi everyone! I've got some problem with an RPG Maker VX Ace combat system, the RE Weapons system 2.. regarding the first, when an enemy hits me, HP value is random. For example, the first time he attacks and i lose 200 HP, the next time he attacks and i lose 250 HP and so on.. Regarding the second, when i equip a weapon and i push the button for recharging it, i find in the HUD extra munitions, even if i didn't set that value. So now my question is: can i lock an enemy's attack, so that i always lose the same HP points when he hits me? And is the equipment's bug fixable?


Link combat system: http://www.mediafire.com/download/wvjqpqxhexjaja9/RE+Weapons+System+II.rar


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