Implementing Parallax Mapping for the first time: Problem with Galv's Layer Graphics Plugin
BMM Archive · July 15, 2026
Original Source
- Original title: Implementing Parallax Mapping for the first time: Problem with Galv's Layer Graphics Plugin
- Original author: Venex
- Original date: September 3, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/implementing-parallax-mapping-for-the-first-time-problem-with-galvs-layer-graphics-plugin.151051/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hey, I'm new to parallax mapping and I have the following issue: A building in my game is getting destroyed at some point in the story. I didn't know how to do ruins with pixel art, so I just covered some parts of the map with black color. Now I'm trying to bring the map back into the editor and I'm using GALV_LayerGraphicsMZ to do this. Here are the maps: { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Protected download
This is my city map. The building at the top is getting destroyed:
Protected download
These are the ruins of the building. (The bottom is completely transparent.) At the end it should look like this:
Protected download
I insert the partly transparent image as a layer and add the following text in the note field:
LAYER_S 0 Monolith_City_Trees_Transparent 0 0 255 4 0 0 0 0 0
The image is loaded in the top left corner, but it is smaller than the original. When playtesting, I see the following:
I highlighted the layer that is imported into the map in red. If it would be bigger, it would just cover the building it was supposed to replace. I don't know what to change to make it work. There is no field to declare the size of the image in the properties. Any ideas?
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...


