Hey, I'm new to parallax mapping and I have the following issue: A building in my game is getting destroyed at some point in the story. I didn't know how to do ruins with pixel art, so I just covered some parts of the map with black color. Now I'm trying to bring the map back into the editor and I'm using GALV_LayerGraphicsMZ to do this. Here are the maps:
Protected download
This is my city map. The building at the top is getting destroyed:
Protected download
These are the ruins of the building. (The bottom is completely transparent.) At the end it should look like this:
Protected download
I insert the partly transparent image as a layer and add the following text in the note field:
LAYER_S 0 Monolith_City_Trees_Transparent 0 0 255 4 0 0 0 0 0
The image is loaded in the top left corner, but it is smaller than the original. When playtesting, I see the following:
I highlighted the layer that is imported into the map in red. If it would be bigger, it would just cover the building it was supposed to replace. I don't know what to change to make it work. There is no field to declare the size of the image in the properties. Any ideas?