[VX Ace] Help with Yanfly Common event shop script
BMM_Archive · July 15, 2026
Original Source
- Original title: [VX Ace] Help with Yanfly Common event shop script
- Original author: S.Court
- Original date: December 3, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-help-with-yanfly-common-event-shop-script.52112/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi everybody, you'll see, I'm using Yanfly's common event shop script (https://github.com/Archeia/YEARepo/blob/master/Field/Common_Event_Shop.rb) and I'm having troubles using the and commands I was trying to make a common event is only available/visible if the actor has certain skill learned I was trying to use this eval code: @actor.skills.include?($data_skills[92]) But it doesn't work So, how can I make this code evals if the player has learned of hasn't learned certain skill? Is it possible to change a bit the eval code to make it checks if only certain actor ID has learned this...
Archived First Post
I was trying to make a common event is only available/visible if the actor has certain skill learned
I was trying to use this eval code: @actor.skills.include?($data_skills[92]) But it doesn't work
So, how can I make this code evals if the player has learned of hasn't learned certain skill? Is it possible to change a bit the eval code to make it checks if only certain actor ID has learned this skill?
Thanks for your attention
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