Original Source
- Original title: SRW Engine MV - Bringing Super Robot Wars style gameplay to RPG Maker
- Original author: The Shadow Knight
- Original date: November 27, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/srw-engine-mv-bringing-super-robot-wars-style-gameplay-to-rpg-maker.130363/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
SRW Engine MV v1.0 Author: The Shadow Knight Based on SRPG Engine MV, this Plugin Suite for RPG Maker MV aims to bring a Super Robot Wars style engine to RPG Maker. Manage Pilots, Enemies, Mechs and Weapons using metadata in the RPG Maker database.
Archived First Post
Author: The Shadow Knight
Based on SRPG Engine MV, this Plugin Suite for RPG Maker MV aims to bring a Super Robot Wars style engine to RPG Maker.
Features
- Manage Pilots, Enemies, Mechs and Weapons using metadata in the RPG Maker database.
- Expanded mapping options:
- Terrain can be set to Land, Air, Sea or Space using regions.
- Tiles can have a movement cost.
- Tiles can give bonuses to units that stand on them.
- Regions can be used to direct enemy behavior and to trigger events.
- A stage scripting system built from the system present in SRPG Engine MV.
- An expansive list of plugin and script commands that provide functions to make a true SRW style experience.
- A completely new RPG system, featuring:
- SRW accurate calculations for stats, damage and more.
- Equippable and consumable items, with 48 default items ready to use.
- Pilot abilities, with 38 default abilities ready to use.
- Mech abilities, with 22 default abilities ready to use.
- Spirit commands, with 35 default spirit commands ready to use.
- Two new types of battle scene:
- Basic battle scene, for a quick and minimalistic view of the battle.
- Full battle scene, for detailed combat animations in a true 3D engine powered by Babylon.js(will be expanded upon in future releases).
- An entirely new HTML/CSS based menu system, with all the essential menus built and ready to use.
- A fully functional intermission menu for use between stages.
Menus
Deployment
License
This project is licensed under the MIT license.
Links
This project is hosted on GitHub, download the full project to get a complete RPG Maker project.
The documentation is available here.
For discussion of the engine, support and bug reports please join us in the Discord server!
Features Mentioned
- Manage Pilots, Enemies, Mechs and Weapons using metadata in the RPG Maker database.
- Expanded mapping options:
- Terrain can be set to Land, Air, Sea or Space using regions.
- Tiles can have a movement cost.
- Tiles can give bonuses to units that stand on them.
- Regions can be used to direct enemy behavior and to trigger events.
- A stage scripting system built from the system present in SRPG Engine MV.
- An expansive list of plugin and script commands that provide functions to make a true SRW style experience.
- A completely new RPG system, featuring:
- SRW accurate calculations for stats, damage and more.
- Equippable and consumable items, with 48 default items ready to use.
- Pilot abilities, with 38 default abilities ready to use.
- Mech abilities, with 22 default abilities ready to use.
- Spirit commands, with 35 default spirit commands ready to use.
- Two new types of battle scene:
- Basic battle scene, for a quick and minimalistic view of the battle.
- Full battle scene, for detailed combat animations in a true 3D engine powered by Babylon.js(will be expanded upon in future releases).
- An entirely new HTML/CSS based menu system, with all the essential menus built and ready to use.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
License This project is licensed under the MIT license. Links This project is hosted on GitHub, download the full project to get a complete RPG Maker project.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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