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Ultra Thin Text Boxes?

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Ultra Thin Text Boxes?
  • Original author: Stand26
  • Original date: November 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/ultra-thin-text-boxes.51828/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello! I have recently attempted to add a calendar and a clock event to my game. Both of which I have, to my knowledge, set up as they are meant to be. The clock is a parallel process and the calendar is merely an event that features conditional branches. However, as I launched my game to test it, all I get now when I interact with NPC's and other events in the game is a long, thin line where the text box should be (see the image provided). How can...

Archived First Post

Hello!

I have recently attempted to add a calendar and a clock event to my game. Both of which I have, to my knowledge, set up as they are meant to be. The clock is a parallel process and the calendar is merely an event that features conditional branches. However, as I launched my game to test it, all I get now when I interact with NPC's and other events in the game is a long, thin line where the text box should be (see the image provided).

How can I fix this?

Thanks in advance!

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