Ultra Thin Text Boxes?
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Simple enough for a child, powerful enough for a developer
BMM_Archive · July 15, 2026
Hello! I have recently attempted to add a calendar and a clock event to my game. Both of which I have, to my knowledge, set up as they are meant to be. The clock is a parallel process and the calendar is merely an event that features conditional branches. However, as I launched my game to test it, all I get now when I interact with NPC's and other events in the game is a long, thin line where the text box should be (see the image provided). How can...
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