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RMVX Ace, How can I adjust the Z values of my actors and battlers.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RMVX Ace, How can I adjust the Z values of my actors and battlers.
  • Original author: nazgul
  • Original date: November 26, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/rmvx-ace-how-can-i-adjust-the-z-values-of-my-actors-and-battlers.51590/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I am using a lot of scripts but the main battle ones are: Yami Battle Engine Symphony(w/ kaduki/skills add ons, https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb Yanfly Ace Battle Engine. https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/ My problem is this, After I assign movement to a character via my sequence the z value of my actors appear to be lower then every enemy so I move behind the enemy not in front of them! Can anyone tell me a way to change the Z value or fix this? Do you guys need more information? Please help!

Archived First Post

I am using a lot of scripts but the main battle ones are: Yami Battle Engine Symphony(w/ kaduki/skills add ons, https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb

Yanfly Ace Battle Engine. https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/

My problem is this, After I assign movement to a character via my sequence the z value of my actors appear to be lower then every enemy so I move behind the enemy not in front of them! Can anyone tell me a way to change the Z value or fix this? Do you guys need more information? Please help!

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