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Test Battle freezes when counterattacking. In need of assistance ^_^!

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Test Battle freezes when counterattacking. In need of assistance ^_^!
  • Original author: MIst87
  • Original date: October 21, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/test-battle-freezes-when-counterattacking-in-need-of-assistance-_.46258/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

After exhausting all searches, I can't seem to find someone with this same problem...  Using the Victor engine with Holder battler-style sprites, whenever an my enemy counterattacks in a State, that enemy's frames freeze, then, when that enemy performs an action, the battle freezes. Scripts I'm using: Victor's: Basic Module

Archived First Post

After exhausting all searches, I can't seem to find someone with this same problem...  Using the Victor engine with Holder battler-style sprites, whenever an my enemy counterattacks in a State, that enemy's frames freeze, then, when that enemy performs an action, the battle freezes.

Scripts I'm using:

Victor's:

Basic Module

Animated Battle

Actors Battlers

Pastebin's State Change

The enemy gets attacked, then, if in the Hellfire State, counterattacks with the Hellfire State on the character, which acts like poison.  Here's a screenprint of how my State setup looks.

Protected download

Am I posting this in the right place? Is there a solution to my Countering Nightmare?

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Referenced Images / Attachments

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