[ACE] (Yanfly Field States) Calling a field state with a script call instead of just a skill?
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Simple enough for a child, powerful enough for a developer
BMM Archive · July 15, 2026
I assume somewhere in this script there is a part where a skill activates a field state. Normally, only skills can activate them. I would like to know how to replicate that with a script call, instead of having to use up a skill slot then having to condition which enemy or actor exists and is alive, then force one of them to use the skill that activates the field state. I know that
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