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[Ace] Visible active actor with Yanfly's Ace Battle Engine v1.22

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Ace] Visible active actor with Yanfly's Ace Battle Engine v1.22
  • Original author: Ziel
  • Original date: October 12, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-visible-active-actor-with-yanflys-ace-battle-engine-v1-22.45802/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Greetings everyone ! First, thanks for reading me. Second, I hope I'm posting in the right forum That's my first post but I am visiting, using and reading this forum since I started my project, and it has been of great use ! I'll try to be quick and precise. I am working on my personal non-commercial project for nearly a year now. I am used to work with scripts/code since I'm a graphic/web designer. So I have basic knowledge in scripts which can be helpful to modify some little...

Archived First Post

Greetings everyone !

First, thanks for reading me. Second, I hope I'm posting in the right forum

That's my first post but I am visiting, using and reading this forum since I started my project, and it has been of great use !

I'll try to be quick and precise. I am working on my personal non-commercial project for nearly a year now. I am used to work with scripts/code since I'm a graphic/web designer. So I have basic knowledge in scripts which can be helpful to modify some little things here and there. But this time, I don't know how to do it...

( Link to the used script : https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb)

I searched across the web, and the rpgmakerweb forums about that request/question, but did not find anyone with the same needs than me.

____________________

So basically, here's a screenshot to illustrate :

( I'll slaughter an innocent slime for demonstration purpose *Devil* ) 

1444640999-screen.jpg


We are at this very moment selecting the action for the current active actor which is the black haired guy on the left. We can see a slight discrete outline glowing around his portrait. Well, I find this too discrete. I was exploring the script to find a way to set a flag for the active actor and thus being able to customize his portrait and make it more visible than the others. Maybe something with the size or the Alpha. Something like this would be perfect :

1444641652-screen-2.jpg


To sum this up, what is the best way to achieve this ? Do I have to modify the base Scene_Battle, or directly Yanfly's script ? Or maybe add a new snippet on its own. I don't really know :s

Hope somebody will be able to help me, thanks 

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License / Terms Note

I'll try to be quick and precise. I am working on my personal non-commercial project for nearly a year now. I am used to work with scripts/code since I'm a graphic/web designer. So I have basic knowledge in scripts which can be helpful to modify some little things here and there. But this time, I don't know how to do it... ( Link to the used script : https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb) I searched across the web, and the rpgmakerweb forums about that...

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