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System Stack Error

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: System Stack Error
  • Original author: HuntingSwan
  • Original date: October 7, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/system-stack-error.45587/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi guys, I have a scripting problem I can't resolve. I'm using Theo's sideview battle system, and have implemented a combo system where the player can chain together various attacks. However, reaching a combo of 16 hits will crash the game with a 'system stack error - stack level too deep'. I used Hime's stack debugger and it directed me to line 1839 of Theo's 'Implementation' script, that deals with fiber?

Archived First Post

Hi guys, I have a scripting problem I can't resolve.

I'm using Theo's sideview battle system, and have implemented a combo system where the player can chain together various attacks.

However, reaching a combo of 16 hits will crash the game with a 'system stack error - stack level too deep'.

I used Hime's stack debugger and it directed me to line 1839 of Theo's 'Implementation' script, that deals with fiber?

Here is a link to a fresh project that replicates the error.  https://www.dropbox.com/s/qyxesuuvahvdilx/HimeStack.exe?dl=0

To trigger the error, use the Crimson thorn skill at full TP and reach a combo of 16.

The prompts are xbox pad by default, they correspond to keyboard like this: A(prompt) = D Y(prompt) = A

The script for the move is in 'sequences'.

I left a message on Theo's blog but I noticed he hadn't replied to bug reports for a while.  If anyone knows him, please let him know of this thread.

Please help me if you can, it would be greatly appreciated.

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