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Original Source
- Original title: [ACE] Help! "NoMethodError error Ocurred"
- Original author: ZelsesWind
- Original date: September 15, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/ace-help-nomethoderror-error-ocurred.44780/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello, I need help with Yanfly's Battle Engine Script. https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rbWhen I first installed the script, it was working well, until ine 689 crashed when I used a Force Action:
Archived First Post
Hello, I need help with Yanfly's Battle Engine Script.
https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rbWhen I first installed the script, it was working well, until ine 689 crashed when I used a Force Action:
#-------------------------------------------------------------------------- # overwrite method: force_action #-------------------------------------------------------------------------- def self.force_action(battler) @action_forced = [] if @action_forced == nil @action_forced.push(battler) return unless Switch.forced_action_remove @action_battlers.delete(battler) endSo I removed this all (didn't know what I was doing):
return unless Switch.forced_action_remove @action_battlers.delete(battler)And it seemed to work all along fine, I could do Forced Actions just well. But sometimes the battle pop ups wouldn't appear, couldn't know what was triggering them on or off.
I reinstalled the script and now I am getting this error I never had before:
Protected download
I'm sorry, I don't know how to place Spoilers to make it easier to read.
Could you please help me figure out what do I need to get rid of the line 700+ error so I can then focus on the Forced Action bit?
Also, this error (on line 733) happens as soon as I enter battle and test battle.
Nevermind, it was a matter of using that Core script and its wonders, asides updating both scripts. It was solved.
https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rbWhen I first installed the script, it was working well, until ine 689 crashed when I used a Force Action:
#-------------------------------------------------------------------------- # overwrite method: force_action #-------------------------------------------------------------------------- def self.force_action(battler) @action_forced = [] if @action_forced == nil @action_forced.push(battler) return unless Switch.forced_action_remove @action_battlers.delete(battler) endSo I removed this all (didn't know what I was doing):
return unless Switch.forced_action_remove @action_battlers.delete(battler)And it seemed to work all along fine, I could do Forced Actions just well. But sometimes the battle pop ups wouldn't appear, couldn't know what was triggering them on or off.
I reinstalled the script and now I am getting this error I never had before:
Protected download
I'm sorry, I don't know how to place Spoilers to make it easier to read.
Could you please help me figure out what do I need to get rid of the line 700+ error so I can then focus on the Forced Action bit?
Also, this error (on line 733) happens as soon as I enter battle and test battle.
Nevermind, it was a matter of using that Core script and its wonders, asides updating both scripts. It was solved.
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