Scripts: Turn Manager Spoiler ################################################################################=begin#==============================================================================#------------------------------ Turn Manager ------------------------------------#==============================================================================#By: RinobiThis script is called once per turn in battle. --------------------------------------------------------------------------------Instructions:--------------------------------------------------------------------------------Plug & Play--------------------------------------------------------------------------------List of Effects:--------------------------------------------------------------------------------Grand Blaze: Deals fire damage to all enemies until user cancels or depletes mp.Steel Hurricane: Deals physical damage, same rules as above.Bullet Hell: Also deals physical damage, same rules apply.Dusk Flame: Deals 10x the user's INT value whenever the affected enemy attacks.Rogue Demise: Survive fatal damage once, and restore 25% of MHP.Phoenix Floret: Survive fatal damage once, and restore 50% of MHP.Winged Embrace: Receive less damage and restore HP per...
Scripts:
https://yanflychannel.wordpress.com/rmvxa/utility-scripts/base-troop-events/
http://forums.rpgmakerweb.com/index.php?/topic/6727-skill-equip/
Turn Manager
################################################################################=begin#==============================================================================#------------------------------ Turn Manager ------------------------------------#==============================================================================
#By: RinobiThis script is called once per turn in battle. --------------------------------------------------------------------------------Instructions:--------------------------------------------------------------------------------Plug & Play--------------------------------------------------------------------------------List of Effects:--------------------------------------------------------------------------------Grand Blaze: Deals fire damage to all enemies until user cancels or depletes mp.Steel Hurricane: Deals physical damage, same rules as above.Bullet Hell: Also deals physical damage, same rules apply.Dusk Flame: Deals 10x the user's INT value whenever the affected enemy attacks.Rogue Demise: Survive fatal damage once, and restore 25% of MHP.Phoenix Floret: Survive fatal damage once, and restore 50% of MHP.Winged Embrace: Receive less damage and restore HP per turn until TP runs out.Heaven's Rage: Boosts speed and damage until TP runs out.Pets are removed from battle upon death.Actor 20 isn't allowed to fight. (Testing)#==============================================================================#--------------------------------------------------------------------------------#==============================================================================#=end###############################################################################
#module Turn_Manager def self.turn_effects   $game_troop.members.each do |enemy|     if enemy.state?(103) # Grand Blaze       $game_party.members.each do |actor|         actor.remove_state(104) if actor.mp < 300         if !actor.state?(104)           enemy.remove_state(103)         end       end     end          if enemy.state?(142) # Steel Hurricane       $game_party.members.each do |actor|         actor.remove_state(143) if actor.mp < 850         if !actor.state?(143)           enemy.remove_state(142)         end       end     end          if enemy.state?(47) # Bullet Hell       $game_party.members.each do |actor|         actor.remove_state(48) if actor.mp < 100         if !actor.state?(48)           enemy.remove_state(47)         end       end     end     if !enemy.state?(134) # Dusk Flame       dfe = 0       dfe += 1       $game_variables[2500] = 0 if dfe < 1 && dfa < 1       dfe = 0     end   end#-------------------------------------------------------------------------------   $game_party.members.each do |a| # Rogue Demise     if a.state?(118) && a.hp < 1       a.hp += (a.mhp / 4).to_i       a.remove_state(118)     end     if a.state?(134) # Dusk Flame       dfa = 0       dfa += 1       $game_variables[2500] = 0 if dfa < 1 && dfe < 1       dfa = 0       a.force_action(22,-2)     end          if a.state?(165) && a.hp < 1 # Phoenix Floret       a.hp += (a.mhp / 2).to_i       a.remove_state(165)     end          if a.state?(20) && a.tp < 40 # Winged Embrace       a.remove_state(20) ; a.remove_state(21)     end          if a.state?(26) && a.tp < 20 # Heaven's Rage       a.remove_state(26) ; a.remove_state(27)     end   end#-------------------------------------------------------------------------------   if $game_actors[11].state?(1) then $game_party.remove_actor(11) end   if $game_actors[12].state?(1) then $game_party.remove_actor(12) end   if $game_actors[13].state?(1) then $game_party.remove_actor(13) end   if $game_actors[15].state?(1)     $game_party.remove_actor(15) ; $game_switches[100] = false     $game_party.members.each do |ao|       ao.remove_state(183)     end   end   if $game_actors[16].state?(1) then $game_party.remove_actor(16) end   if !$game_actors[16].state?(185) then $game_party.remove_actor(16) end   if $game_actors[17].state?(1) then $game_party.remove_actor(17) end   if !$game_actors[17].state?(186) then $game_party.remove_actor(17) end   if $game_actors[18].state?(1) then $game_party.remove_actor(18) end   if !$game_actors[18].state?(187) then $game_party.remove_actor(18) end#-------------------------------------------------------------------------------   $game_party.remove_actor(20) endend
Here's the setup:
Just flips a switch, turn effects does not run here.
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Turn Effects is run on turn one.
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(Hime's Troop Placeholders is not installed, so those are just comments)
So, whenever I load these scripts together, I get an error:
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If I remove any one of these scripts, the error does not occur. Now, all Base Troop Events does is run my bit of code for every battle, so I know that script in particular isn't the problem.
Yami's Skill Equip and my
Turn Manager are incompatible, but I'm not sure why.