Original Source
- Original title: Extreme lag when using autorun with parallel
- Original author: Deleted member 209595
- Original date: May 8, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/extreme-lag-when-using-autorun-with-parallel.147427/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hello! I'm prob committing some kind of RPG Maker sin here but after much trial and error leading me nowhere I am at wits end. Appreciate any guidance or help. What I'm trying to do: I want to set a default value to a control variable. Instead of default value 0 I want it to be 1 so I can display the current day of the game with an image e.g. Day 1, Day 2, Day 3 etc. (I realized that I can just adjust the conditionals to check for...
Archived First Post
What I'm trying to do:
I want to set a default value to a control variable. Instead of default value 0 I want it to be 1 so I can display the current day of the game with an image e.g. Day 1, Day 2, Day 3 etc.
(I realized that I can just adjust the conditionals to check for Day 1 = 0 instead of Day 1 = 1 which kinda made me facepalm lol but problem remains that I still don't know how to set default variables without lag)
What I currently have:
I have a day/night time system running on one parallel process that updates the time and date. I read in a thread that it's possible to do so by creating a common event that autoruns and sets the variable to the desired value. To make that work I also have an event in the corner of the map that is on autorun to enable a switch for the common event. This map event has a self switch that erases the event on page 2.
Current state:
The variable works and has a default value of 1 but I get like 1fps and can't move the character. When I remove the autorun event and just have parallel it all works fine.
Here are some pictures of the autorun events
Parallel events
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