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Extreme lag when using autorun with parallel

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Extreme lag when using autorun with parallel
  • Original author: Deleted member 209595
  • Original date: May 8, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/extreme-lag-when-using-autorun-with-parallel.147427/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Hello! I'm prob committing some kind of RPG Maker sin here but after much trial and error leading me nowhere I am at wits end. Appreciate any guidance or help. What I'm trying to do: I want to set a default value to a control variable. Instead of default value 0 I want it to be 1 so I can display the current day of the game with an image e.g. Day 1, Day 2, Day 3 etc. (I realized that I can just adjust the conditionals to check for...

Archived First Post

Hello! I'm prob committing some kind of RPG Maker sin here but after much trial and error leading me nowhere I am at wits end. Appreciate any guidance or help.

What I'm trying to do:
I want to set a default value to a control variable. Instead of default value 0 I want it to be 1 so I can display the current day of the game with an image e.g. Day 1, Day 2, Day 3 etc.
(I realized that I can just adjust the conditionals to check for Day 1 = 0 instead of Day 1 = 1 which kinda made me facepalm lol but problem remains that I still don't know how to set default variables without lag)

What I currently have:
I have a day/night time system running on one parallel process that updates the time and date. I read in a thread that it's possible to do so by creating a common event that autoruns and sets the variable to the desired value. To make that work I also have an event in the corner of the map that is on autorun to enable a switch for the common event. This map event has a self switch that erases the event on page 2.

Current state:
The variable works and has a default value of 1 but I get like 1fps and can't move the character. When I remove the autorun event and just have parallel it all works fine.

Here are some pictures of the autorun events
map event.png
map event1.png

common event.png


Parallel events
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Referenced Images / Attachments

parallel.png
parallel.png
parallel1.png
parallel1.png
parallelevent.png
parallelevent.png
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