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Yanfly - Ace battle Engine Bug

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly - Ace battle Engine Bug
  • Original author: Farr
  • Original date: September 11, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-ace-battle-engine-bug.44636/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

So i`ve been using Yanfly - Ace Battle Engine 1.22 and I found a weird bug. Whenever an enemy is killed by a slip damage (Poison, etc..) it`s sprite doesnt get disposed, it remains on the screen even when it`s dead. I had a bunch of scripts and thought it could be some incombatibility, so I removed everything and started my testing. It was indeed YBE having this issue.

Archived First Post

So i`ve been using Yanfly - Ace Battle Engine 1.22 and I found a weird bug.

Whenever an enemy is killed by a slip damage (Poison, etc..) it`s sprite doesnt get disposed, it remains on the screen even when it`s dead.

I had a bunch of scripts and thought it could be some incombatibility, so I removed everything and started my testing.

It was indeed YBE having this issue.

• Yanfly Battle Engine: https://dl.dropbox.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb

Can someone please help?

Thanks

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