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Fog Of War script Tweaks

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Fog Of War script Tweaks
  • Original author: Fabzy
  • Original date: August 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/fog-of-war-script-tweaks.44223/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello scripters,    I would like to request a few tweaks to an existing script that i have, the script is a fog of war script that works perfectly. The only problem is once you explore the fog of war in stays explored forever, what i want changing is:

Archived First Post

Hello scripters, 
 
I would like to request a few tweaks to an existing script that i have, the script is a fog of war script that works perfectly.
The only problem is once you explore the fog of war in stays explored forever, what i want changing is:
-When you leave the map the fog of war will regenerate OR a script call created that can generate it at will !!
 
Why do I want this:
This is a vital feature of my dungeon crawler game and would ruin the experiene if when you revisit dungeons they are fully explored
 
That's all I wanted. If any scripter are willing to help me, that would be very appreciated and of course I will credit you in my game, or if thats not enough we can come to some other kind of arrangement
 
Script is below:

https://www.dropbox.com/s/0lwcmyexfeu23hd/fog%20of%20war%20script.txt?dl=0

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License / Terms Note

That's all I wanted. If any scripter are willing to help me, that would be very appreciated and of course I will credit you in my game, or if thats not enough we can come to some other kind of arrangement   Script is below: https://www.dropbox.com/s/0lwcmyexfeu23hd/fog%20of%20war%20script.txt?dl=0

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