Scripts N.A.S.T.Y Extra Stats - http://forums.rpgmakerweb.com/index.php?/topic/998-nasty-extra-stats/ YEA Ace Status Menu - https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-status-menu/ YEA Status Addon - http://bmscripts.weebly.com/advanced-yea-status.html#.VeFWkpfiUZM
Scripts
N.A.S.T.Y Extra Stats -
http://forums.rpgmakerweb.com/index.php?/topic/998-nasty-extra-stats/
YEA Ace Status Menu -
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-status-menu/
YEA Status Addon -
http://bmscripts.weebly.com/advanced-yea-status.html#.VeFWkpfiUZM
So, I used the Extra Stats scripts to more or less reference how damage is calculated in battle. The damage formula itself does not use stats from the script, I simply copied some stat calculations so that player can see their damage value in the menu. I've been able to get the stat to display in the 'properties' menus provided by both of the status menu scripts listed above. The problem is, these new stats do not update beyond starting a new game.
The stats I want you to focus on include
Physical Damage,
Physical Influence, and
Physical Resist
As proof. Lets say I start the game up with this weapon equipped.
It adds
50 points directly to
Physical Damage,
+50 ATK, and
* 50% Physical Resist
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Here's what the stats look like in game... Note the stats I requested you focus on.
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Now if I remove the weapon in question and return to the properties window.
Notice that
Physical Damage and
Physical Resist do change.
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Okay, now what if I load the game without the weapon equip?
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Huge difference in
Physical Damage and
Physical Influence is also affected this time. This is because the stats aren't being updated properly, the change in
ATK also impacts
Physical Damage and
Physical Influence.
We need to look at NASTY Extra stats to find out why.
ATK influences the
Physical Damage stat.
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And this is how I got it to display within the
YEA Status Addon. The implementation is similar to that of
YEA Status Menu and the problem still occurs with both scripts. The eval for
Physical Influence is a bit different due to additional testing, but this doesn't affect the issue. Also, the xstat
wpnp is added to
Physical Damage, changes in
wpnp take affect immediately when the weapon is added or removed.
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