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Yanfly's ATB charge stop when killed.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly's ATB charge stop when killed.
  • Original author: Jaymonius
  • Original date: August 25, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/yanflys-atb-charge-stop-when-killed.44094/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hey folks, I have a simple question when it comes to yanfly's Active Time System add-on, when you charge a skill or something, is there a way for the charge to stop once you're killed? Because I notice that once you get revived you continue charging the attack until said attack can be performed. Is there some way to cancel the charge once you have been revived? Pray I explained that right! Here is a link to the script.

Archived First Post

Hey folks, I have a simple question when it comes to yanfly's Active Time System add-on, when you charge a skill or something, is there a way for the charge to stop once you're killed?

Because I notice that once you get revived you continue charging the attack until said attack can be performed. Is there some way to cancel the charge once you have been revived?

Pray I explained that right!

Here is a link to the script.

https://github.com/suppayami/rmvxa-collection/blob/master/old-ace-scripts/catb.txt

Oooh, and is there also a way where I can make a skill that will cancel an enemy's charge attack making them reset their regular ATB gauge over again?

And... um... is there ALSO a way to make a skill to cut the atb charge back by a couple seconds or something as well? I know these two questions aren't part of the first one sorta, but I figured I'd throw it out there since they are all related to Yanfly's ATB script.

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