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Issue with Moghunter's sidebattle view ATB, could use some help.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Issue with Moghunter's sidebattle view ATB, could use some help.
  • Original author: deathsia
  • Original date: August 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/issue-with-moghunters-sidebattle-view-atb-could-use-some-help.44199/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm using Moghunter's ATB Sidebattle view system: https://atelierrgss.wordpress.com/download-page-2/ Link to Holder's battlers: https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/add-on/Holder-Battlers.rb (couldn't find an original post, sorry) And I love how its set up but My issue is that my combat sprites use a holder's battler sheet set up and using a different set of sprites IS NOT optional. What I am willing to do however is redo the sheet as long as long as the sprites I use can still be used.

Archived First Post

I'm using Moghunter's ATB Sidebattle view system: https://atelierrgss.wordpress.com/download-page-2/

Link to Holder's battlers: https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/add-on/Holder-Battlers.rb (couldn't find an original post, sorry)

And I love how its set up but My issue is that my combat sprites use a holder's battler sheet set up and using a different set of sprites IS NOT optional.

What I am willing to do however is redo the sheet as long as long as the sprites I use can still be used.

Example Sprite sheet:

Rainbowbattle.png
The problem is that this script requires battle symphony to work and Moghunter's script doesn't get along with it.

Getting to the point:

I want to use the full functionality of Moghunters ATB system and features but also use my sprites.

Is there a way to still use holder's sprite sheet? If so, what scripts do i need to put in/remove for this to work?

If not, what alternate scripts can I use to still use these sprites? (Remember I am willing to redo the sheet as long as I can use the same sprites still)

I'm sorry in advanced if I'm not being clear enough, details aren't my strongsuit so please inquire further if you need more information.

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