Original Source
- Original title: Issue with Moghunter's sidebattle view ATB, could use some help.
- Original author: deathsia
- Original date: August 29, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/issue-with-moghunters-sidebattle-view-atb-could-use-some-help.44199/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I'm using Moghunter's ATB Sidebattle view system: https://atelierrgss.wordpress.com/download-page-2/ Link to Holder's battlers: https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/add-on/Holder-Battlers.rb (couldn't find an original post, sorry) And I love how its set up but My issue is that my combat sprites use a holder's battler sheet set up and using a different set of sprites IS NOT optional. What I am willing to do however is redo the sheet as long as long as the sprites I use can still be used.
Archived First Post
Link to Holder's battlers: https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/add-on/Holder-Battlers.rb (couldn't find an original post, sorry)
And I love how its set up but My issue is that my combat sprites use a holder's battler sheet set up and using a different set of sprites IS NOT optional.
What I am willing to do however is redo the sheet as long as long as the sprites I use can still be used.
Example Sprite sheet:
Getting to the point:
I want to use the full functionality of Moghunters ATB system and features but also use my sprites.
Is there a way to still use holder's sprite sheet? If so, what scripts do i need to put in/remove for this to work?
If not, what alternate scripts can I use to still use these sprites? (Remember I am willing to redo the sheet as long as I can use the same sprites still)
I'm sorry in advanced if I'm not being clear enough, details aren't my strongsuit so please inquire further if you need more information.
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