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Original Source
- Original title: Corridor wall settings
- Original author: Ac3_Pilot
- Original date: March 29, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/corridor-wall-settings.146237/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hi Everyone, hit a bit of an issue and could use your help! I did make a search on the forum just in case this was already covered but I didn't find an explanation on this one (though I can't deny it's possible for my search skills to $uck..). I'm trying to have a small corridor leading from a hall to a small room with door (pic A):
Archived First Post
Hi Everyone,
hit a bit of an issue and could use your help!
I did make a search on the forum just in case this was already covered but I didn't find an explanation on this one (though I can't deny it's possible for my search skills to $uck..).
I'm trying to have a small corridor leading from a hall to a small room with door (pic A):
Protected download
I've got the door covered, but I'm unsure how to go about making the 2 tiles on top of the door passable and staying on top of the character walking under them (pic B ).
Protected download
I don't want to modify the tile types from "X" to "Star" as that would affect the rest of the building too, so I figured I could use an event on each tile, but I just can't seem to get it right.
Another option I considered was to make identical tiles classified with Star, but I'm not sure they would merge properly with the basic tiles.
Could you please help me out with this?
hit a bit of an issue and could use your help!
I did make a search on the forum just in case this was already covered but I didn't find an explanation on this one (though I can't deny it's possible for my search skills to $uck..).
I'm trying to have a small corridor leading from a hall to a small room with door (pic A):
Protected download
I've got the door covered, but I'm unsure how to go about making the 2 tiles on top of the door passable and staying on top of the character walking under them (pic B ).
Protected download
I don't want to modify the tile types from "X" to "Star" as that would affect the rest of the building too, so I figured I could use an event on each tile, but I just can't seem to get it right.
Another option I considered was to make identical tiles classified with Star, but I'm not sure they would merge properly with the basic tiles.
Could you please help me out with this?
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