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Corridor wall settings

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Corridor wall settings
  • Original author: Ac3_Pilot
  • Original date: March 29, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/corridor-wall-settings.146237/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Hi Everyone, hit a bit of an issue and could use your help! I did make a search on the forum just in case this was already covered but I didn't find an explanation on this one (though I can't deny it's possible for my search skills to $uck..). I'm trying to have a small corridor leading from a hall to a small room with door (pic A):

Archived First Post

Hi Everyone,
hit a bit of an issue and could use your help!
I did make a search on the forum just in case this was already covered but I didn't find an explanation on this one (though I can't deny it's possible for my search skills to $uck..).

I'm trying to have a small corridor leading from a hall to a small room with door (pic A):

Protected download

I've got the door covered, but I'm unsure how to go about making the 2 tiles on top of the door passable and staying on top of the character walking under them (pic B ).

Protected download

I don't want to modify the tile types from "X" to "Star" as that would affect the rest of the building too, so I figured I could use an event on each tile, but I just can't seem to get it right.
Another option I considered was to make identical tiles classified with Star, but I'm not sure they would merge properly with the basic tiles.

Could you please help me out with this?

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