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Steal Skill Skill Without Plugin - Can you help improve & complete this?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Steal Skill Skill Without Plugin - Can you help improve & complete this?
  • Original author: ZombieKidzRule
  • Original date: March 21, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/steal-skill-skill-without-plugin-can-you-help-improve-complete-this.145975/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Hello, everyone. Someone over on the Steam MZ discussions forum was asking about an MZ plugin for a Steal Skill (skill). Not a Steal Item or Equipment Skill. I was pretty sure you could do that without a plugin so I gave it a try just to see. A user by the name of "coyote_craft" responded a couple of times, which actually helped me get to where I am right now, but most of what they offered was beyond my understanding. I was able to make the Skill and a...

Archived First Post

Hello, everyone. Someone over on the Steam MZ discussions forum was asking about an MZ plugin for a Steal Skill (skill). Not a Steal Item or Equipment Skill. I was pretty sure you could do that without a plugin so I gave it a try just to see. A user by the name of "coyote_craft" responded a couple of times, which actually helped me get to where I am right now, but most of what they offered was beyond my understanding.

I was able to make the Skill and a Common Event that allows the Actor to use the Skill in combat and gives a 50% chance (just to test the concept) to steal an applicable skill from the enemy. I am sure there is a better, more efficient way to do what I have so far, but I just have the CE determine the last enemy targeted (so this will work no matter how combat is triggered and no matter what enemies are in the troop) and then using conditional branches, I manually put in the skill(s) for the enemy from the database. I didn't know how to simplify getting the enemy skill(s) with like a script or something so I just looked in the database myself and then put them manually in the conditional branches.

Of course, doing it this way would require that the CE include every enemy that is included in a troop and used in the game. That could get quite long. I only used 5 enemies for testing this concept.

For testing purposes, I made the skill hit all the time. And I made it so the actor can choose which skill to try to steal if the enemy has more than one skill available. All of that seems to work just fine.

However, I am now a little stuck on three parts.

One is where I want to make it so if the actor already knows the skill, the CE will tell them that. So I was thinking that there must be a way to compare the enemy skill(s) with the list of skills that the actor knows. But it would have to be generalized so any actor in the party could know and use the Steal Skill against any enemy.

But I can't figure out how to have the CE compare what skill(s) the targeted enemy knows with what the actor knows.

Two is where I would want to check to see if the actor using the Steal Skill (skill) can even use that skill. I figured out I needed that in testing when the stolen skill didn't show up as available because the actor didn't have the ability to use that type of skill (magic). It worked fine after I gave the actor that ability.

Three is only applicable if there is an easier way to do this without manually putting a conditional branch for each enemy in the CE. Doing it manually lets me pick and choose which skills I will let any actor steal. If there was a different way to do it, I would want to also be able to exclude skills from being stolen.

I think that you can still do all of this without a plugin, but I just don't have enough knowledge and experience to do it.

Any help that someone can offer is greatly appreciated! Including how to actually do this better and more efficiently than the way I currently have it. Also, if I am missing something important that I just haven't discovered yet, please feel free to point that out too.

Here are the screen shots of what I have right now.

Protected downloadProtected downloadProtected downloadProtected downloadProtected download

Thanks!

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Referenced Images / Attachments

Steal Skill.jpg
Steal Skill.jpg
Steal Skill CE 1.jpg
Steal Skill CE 1.jpg
Steal Skill CE 2.jpg
Steal Skill CE 2.jpg
Steal Skill CE 3.jpg
Steal Skill CE 3.jpg
Steal Skill CE 4.jpg
Steal Skill CE 4.jpg
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