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MOG-Battle Command EX not working well...

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MOG-Battle Command EX not working well...
  • Original author: Chester
  • Original date: July 31, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/mog-battle-command-ex-not-working-well.43067/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hey , I've run into an issue where if the 1st Actor tries to use an item (during battle) to another character then I get an error. If another (not the 1st) actor tries to use an item on another character then it is good and everything is fine. Here is the portion of that code that doesn't seem to be working right... Spoiler

Archived First Post

Hey ,

I've run into an issue where if the 1st Actor tries to use an item (during battle) to another character then I get an error. If another (not the 1st) actor tries to use an item on another character then it is good and everything is fine.

Here is the portion of that code that doesn't seem to be working right...

  #--------------------------------------------------------------------------

  # ● Update BC Slide Effect

  #--------------------------------------------------------------------------

  def update_bc_slide_effect(bc_sprite,index)

      return if !SLIDE_ANIMATION

      return if !COMMAND_TYPE.between?(2,3)

      if COMMAND_TYPE == 2

            nx = @sprite_command_org[index][0]

            ny = index == self.index ? @sprite_command_org[index][1] - 24 : @sprite_command_org[index][1]

      elsif COMMAND_TYPE == 3            

            nx = index == self.index ? @sprite_command_org[index][0] - 24 : @sprite_command_org[index][0]

            if SCROLL_ROW and self.index > @s_row_max

               ny = @sprite_command_org[index][1] - (@sprite_command_cwh[index][1] * (self.index - @s_row_max))

            else    

               ny = @sprite_command_org[index][1] 

            end

      end

     execute_move_rg(bc_sprite,0,bc_sprite.x,nx)

     execute_move_rg(bc_sprite,1,bc_sprite.y,ny)

     @c_nxy = [@sprite_commands[self.index].x,@sprite_commands[self.index].y]

  end
 

Line 1091 is the one above end at the bottom of the spoiler

@c_nxy = [@sprite_commands[self.index].x,@sprite_commands[self.index].y]

 

Also I have already tried to start New Game and it still doesn't work well.

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