Original Source
- Original title: Using 'Instant Cast' for items, not a skill
- Original author: Kes
- Original date: July 29, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/using-instant-cast-for-items-not-a-skill.42974/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
In the past I have used Yanfly's Instant Cast script to enable an actor to use a skill immediately, and then have the ordinary action as well. The comments section of the script seem to say that it is possible to do the same thing with items. The relevant section is this: # Item Notetags - These notetags go in the items notebox in the database.# -----------------------------------------------------------------------------# # Causes the action to be an instant action. If an instant action is selected# first, then the action will be performed before the...
Archived First Post
The comments section of the script seem to say that it is possible to do the same thing with items. The relevant section is this:
# Item Notetags - These notetags go in the items notebox in the database.# -----------------------------------------------------------------------------# <instant># Causes the action to be an instant action. If an instant action is selected# first, then the action will be performed before the battle phase starts. If# placed behind a non-instant action, the would-be instant action will be# considered a normal action. If an enemy uses an instant action, no matter if# it was used first or after, the enemy gains an additional action.# What I would like to be able to do is to have an actor given the ability to 'instant cast' the use of any item (or maybe just a selection of items) instead of using 'instant cast' to use a skill or to attack.
However, I cannot see how to do this and restrict it to one actor. Presumably putting <instant> in the notebox of an item makes it available for anyone to use. I had thought of making an item which called up the ability to use an item instantly, but I can't get my head round how that might work. Nor can I see how giving the actor a passive skill which does this might work.
Does anyone have any ideas of how to do this? Or maybe I should be looking at a different script?
Thanks.
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