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Original Source
- Original title: Issue with MOG Hunter's Chain Commands, Please Help
- Original author: piqueRAJ
- Original date: July 3, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/issue-with-mog-hunters-chain-commands-please-help.41877/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello, I hope this is the right place to ask this ^w^; But I'm having a pretty bad issue with MOG's Chain Command's Script http://sta.sh/01xnccr52w3p or rather implementing it in my game. (here's one of the events I'm using it in) {
Archived First Post
Hello, I hope this is the right place to ask this ^w^;
But I'm having a pretty bad issue with MOG's Chain Command's Script http://sta.sh/01xnccr52w3p or rather implementing it in my game.
(here's one of the events I'm using it in)
Protected download
What I'm trying to do is use it as a sort of minigame in my game to where the main character can hypnotize NPCs. Most of the minigames will be 2-3 rounds each and I'm trying to get it to where messing up with make the player go back a round then lose if all rounds are failed. This is where many issues have occurred. First, even if I messed up play testing it, the rounds would continue as if I were successful, always resulting in a win (and where's the fun in that?). And now I'm having the opposite effect, I'm succeeding but the lose condition plays instead.
Is there something I'm not getting? Am I not setting the conditional branches and labels up right? I really don't know. This minigame is a pretty core part of the game and there are several instances in the story to where the player HAS to play it and be successful. I hope someone here knows what to do because I'm at a loss...
Thanks for reading.
[Edit] Added a link to the script on my DA Stash because that's all I knew how to link it ^^;
But I'm having a pretty bad issue with MOG's Chain Command's Script http://sta.sh/01xnccr52w3p or rather implementing it in my game.
(here's one of the events I'm using it in)
Protected download
What I'm trying to do is use it as a sort of minigame in my game to where the main character can hypnotize NPCs. Most of the minigames will be 2-3 rounds each and I'm trying to get it to where messing up with make the player go back a round then lose if all rounds are failed. This is where many issues have occurred. First, even if I messed up play testing it, the rounds would continue as if I were successful, always resulting in a win (and where's the fun in that?). And now I'm having the opposite effect, I'm succeeding but the lose condition plays instead.
Is there something I'm not getting? Am I not setting the conditional branches and labels up right? I really don't know. This minigame is a pretty core part of the game and there are several instances in the story to where the player HAS to play it and be successful. I hope someone here knows what to do because I'm at a loss...
Thanks for reading.
[Edit] Added a link to the script on my DA Stash because that's all I knew how to link it ^^;
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