public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Yanfly victory aftermath + TheoAllen add-on quotes and typo questions.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly victory aftermath + TheoAllen add-on quotes and typo questions.
  • Original author: Fridjah
  • Original date: June 14, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-victory-aftermath-theoallen-add-on-quotes-and-typo-questions.41165/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello! This the 2 scripts I using: Victory aftermath : https://github.com/Archeia/YEARepo/blob/master/Battle/Victory_Aftermath.rb Victory aftermath TheoAllen add-on: http://pastebin.com/raw.php?i=fVHuF5U3

Archived First Post

Hello!

This the 2 scripts I using:

Victory aftermath : https://github.com/Archeia/YEARepo/blob/master/Battle/Victory_Aftermath.rb

Victory aftermath TheoAllen add-on: http://pastebin.com/raw.php?i=fVHuF5U3

##############

I have few questions:

1) I am using TheoAllen's add-on, so may I remove all the quotes that way in the original Yanfly's script?

Because early, I got some message error...but at the moment it looks ok.

    # Win Quotes are what the actors say when a battle is won.
    VICTORY_QUOTES ={
    # :type   => Quotes
      #------------------------------------------------------------------------
      :win    => [ # Occurs as initial victory quote.
                 ],# Do not remove this.
      #------------------------------------------------------------------------
      :level  => [ # Occurs as initial victory quote.
                 ],# Do not remove this.
      #------------------------------------------------------------------------
      :drops  => [ # Occurs as initial victory quote.
                 ],# Do not remove this.
      #------------------------------------------------------------------------
    } # Do not remove this.
    
  end # VICTORY_AFTERMATH
end # YEA
----------------------------------------------------------------------

2)I'am confuse with some typos and I wish to understand a bit:
  $game_temp.drops.size >= 2                                             if the droped items is equal or more than 2
  $game_temp.drops.include?($data_items[1])                    ##I dont understand the ##

                                                                                             .include?($data_items[1])

  hp_rate > 0.5                                                                      HP bigger than half of maxHP
  $game_troop.turn_count <= 2                                            if battle was fast or not less or equal 2 turns
  $game_temp.drops.empty?                                                Here I guess 0 item droped
 

////

EDIT: Is it possible to set a between "drop.size" ? Exemple:

$game_temp.drops.size (between 2) and 4

or not 0 but less than 3?   

////

Is that possible to type anything? For exemple a comment if someone is dead at the end (sure is not correct):

$game_actor(x)_status(x)?        

Or about MP? :

mp_rate > 0.5   

Or if it's the very first time you find a specific item and dont show the comment again if the quantity turns to 0 and you find 1 again...

---------------------------------------------------

3) In the TheoAllen's selfgame exemple, he using "true" and I did the same for some comments,

but it looks the "true"s ones go over all conditionnals comment.

For exemple the comment "0 item droped" never go out.

I turned them all in "false" and it looks to work...and I cant understand why.

-------------------------------------------------------------------------------

4)Here, what is the "+"?

  ["Actor28_ex",3,"Did you see that? Did you see that I shot" +
    "\nthree bullets in single shot?","true"],

Does it makes possible to interacting dialog with 2 actors?

Actor(1) "You're stupid!" + Actor(2) "No, I am not!"

################

Well, sorry about my bad english and I hope you understand me good enough.

Thanks in advance!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rpg-maker-archive#rgss-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar