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Yanfly Engine Ace - Spawn Event v1.00 - Problems

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Engine Ace - Spawn Event v1.00 - Problems
  • Original author: Carolock
  • Original date: June 23, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-engine-ace-spawn-event-v1-00-problems.41482/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello, first I would like to apologize in case a posted in the wrong section, second, english is not my first language.   My current situation is this one:  

Archived First Post

Hello, first I would like to apologize in case a posted in the wrong section, second, english is not my first language.
 
My current situation is this one:
 
I trying to make a the sims alike game, and for the buy mode, I have managed to make the objects go around in game acording to the player preference. However, I need to have a spawner for the furniture generator.
 
Yanfly spawn script(--> https://yanflychannel.wordpress.com/rmvxa/utility-scripts/spawn-event/) would be perfect if not for the problems, or bugs I believe have found.
 
Why I am using it:
 

It has a coordinated option for the placement of the spawn, while all the other spawners script only do it randomly.
I need it this way so I can make the furniture appear always in the same place, and prevent not
be spawned.
The problems:
1-The "seller" event that make the script call, disappear after it execute the call.
1.A- If it is a feature from the script, I hope there is a way to contour this, I need it to stay
there always.

2-The spawn only happen once.
2.A.If the script call is made again and the event is already in map, instead of creating another,
it only resets to the original position.
2.B.Even making a identical event with a new id in the origin map, and using a different location, the same thing will happen.
e.g:
spawn_event_location(23, 7, 5, 1)
spawn_event_location(12, 6, 2, 1)
3-I also tried to make differents events make the different calls. The second event caller disappeared.
The first event caller froze.
3.A-Both events had only one page, with press button as initial condition and only the script call in the commands page.

I tested in complete new project. The bugs are identical.

If it isn't asking too much, I would like also to have some of the Clone Events (--->http://forums.rpgmakerweb.com/index.php?/topic/18727-clone-events/) v1.0 by Shaz features.

1.Calling the event by the name instead of id.
2.Making the event spawned in the actual map with a new id
e.g.
It used to be id 2 in the origin map and the new map already have 17 events, so now it's id is 18.


Sorry for the long post, and thanks in advance. Protected download

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