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Animated Battler Graphics problem.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animated Battler Graphics problem.
  • Original author: TheGreatEater
  • Original date: May 24, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/animated-battler-graphics-problem.40299/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

So I'm using Galv's Animated Battler.  I keep running into a problem where Numerous frames will pop up. And randomly play multiple animations on a loop. Now At first I had it on a much smaller set up of 1450X2700 [since I have wide characters.]. I had that problem, but was running out of space for my characters. So I decided to make it bigger [after all, if frames keep on running into one another than it must be because they're to close right?] Especially since when I get to...

Archived First Post

So I'm using Galv's Animated Battler. 

I keep running into a problem where Numerous frames will pop up. And randomly play multiple animations on a loop.

Now At first I had it on a much smaller set up of 1450X2700 [since I have wide characters.]. I had that problem, but was running out of space for my characters. So I decided to make it bigger [after all, if frames keep on running into one another than it must be because they're to close right?] Especially since when I get to Gryphons, and Pegi's I'll be needing room to take into account aerial components / maneuverability. As well as for my more bigger characters that'd not be able to use the limited space it was at. Atm. My Battlersheet's at 2068X4000, that's more than enough space for anyone. 

Yet I still get multiple animation frames at once.  And even then, opening battle sequence is atrocious with most of the body cut off. Then it awkwardly jumps from a murdersalad, to I get full bodies, but there are two of them, and they jump about.] I can't really space them further apart. I mean I'm giving each of them about two fingers width distance. I mean yes, if it's the only fix. I can and will easily make the battler bigger [those won't effect game speed will it, if I have a lot of massive battlers / charsets?]

Btw. Sorry for the sloppy look on the un-made bits. But I thought I'd simply show as is [and see if it's a spacing problem with this script. Or if I simply didn't make my battler file big enough. 

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Referenced Images / Attachments

BattlerAnimtest.png
BattlerAnimtest.png
BattlerAnimtestPlacement.gif
BattlerAnimtestPlacement.gif
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