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Help! Created/Imported .png sprites wont appear?!?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help! Created/Imported .png sprites wont appear?!?
  • Original author: tylerrex1997
  • Original date: June 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/help-created-imported-png-sprites-wont-appear.40844/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello everyone, I am desperately in need of some help with figuring out how to work these sprites. So basically when you set up battle processing with a "side view sprite" you are supposed to include the tag: so that the enemy sprite (lets say from the monster3 sprite sheet) will show up. But when you use an imported or created sprite it does not show anything? i have included the link to the script, pictures of normal sprite sheet mobs working, the non-working invisible sprite mobs from imported sheets,...

Archived First Post

Hello everyone,

I am desperately in need of some help with figuring out how to work these sprites. So basically when you set up battle processing with a "side view sprite" you are supposed to include the tag: <sprite: ImageName, 0> so that the enemy sprite (lets say from the monster3 sprite sheet) will show up. But when you use an imported or created sprite it does not show anything? i have included the link to the script, pictures of normal sprite sheet mobs working, the non-working invisible sprite mobs from imported sheets, and finally an example of a "slime" sprite that i wanted to use as an imported sprite.

http://forums.rpgmakerweb.com/index.php?/topic/3358-viewed-battle-system/

P.S I have tried putting $Slime as the .png file name so that the engine will read it as a single sprite on the sheet however it does not

work.

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