Removing Weapon Completely from Actor's Initial Equipment
BMM_Archive · July 15, 2026
Original Source
- Original title: Removing Weapon Completely from Actor's Initial Equipment
- Original author: Sepheyer
- Original date: July 24, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/removing-weapon-completely-from-actors-initial-equipment.138876/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Would anyone know if actor's weapon (exactly as it appears in the Initial Equipment selection screen) can be removed altogether and replaced with, for example, glasses? Currently it seems that the first slot in the Initial Equipment section is hardcoded and can be only occupied by a Weapon. This is probably a bug with the RPG Maker. This appears in both RPGM MZ and MV. Here is what I am referring to: The equipment type that an actor starts with is supposedly declared in the databses's Types/Equipment Type section. This...
Archived First Post
Currently it seems that the first slot in the Initial Equipment section is hardcoded and can be only occupied by a Weapon. This is probably a bug with the RPG Maker. This appears in both RPGM MZ and MV.
Here is what I am referring to:
The equipment type that an actor starts with is supposedly declared in the databses's Types/Equipment Type section. This is the actor's initial equipment, it contains Type Weapon in the first slot.

This is declared in the database:

But if we replace "Weapon" with say "Glasses" and then make a Spectacles Armor to be of Type "Glasses", we cannot make Spectacles of Type "Glasses"! The first slot of he Equipment Types can't be used for customization - the "Glasses" Type doesn't even appear in the selection menu. And furthermore, the very first slot of Initial Equipment can only be Weapon.


The weapon type still exists -- even though it uses "Glasses" label, the only items that can be equipped are weapons:

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