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Original Source
- Original title: I need some help to fix some problem with scripts i am using.
- Original author: Fitcher
- Original date: May 3, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/i-need-some-help-to-fix-some-problem-with-scripts-i-am-using.39582/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello I got this problem that is driving me crazy, trying to find a solution for two days now. Testing different scripts and workarounds but nothing seem to work in my favor and almost giving me the reason to just toss my project in the dustbin and never again start rpg maker. Anyway lets get down to it. Current issue
Archived First Post
Hello
I got this problem that is driving me crazy, trying to find a solution for two days now. Testing different scripts and workarounds but nothing seem to work in my favor and almost giving me the reason to just toss my project in the dustbin and never again start rpg maker.
Anyway lets get down to it.
Current issue
I am using Yami battle symphony and also ACE battle engine elemental popup By Yanfly (links at the end of post) witch i believe is the cause for the problem.
Now lets say my character is dual wielding two daggers with different icon, animation and element, main hand weapon with Fire (red) and offhand weapon with thunder(yellow) elemental
So the attack animation is two hits with the main hand icon and animation, the damage is displayed red (fire) both times
I tried pretty much all the dual wield scripts i can find, even with my almost none experience with this coding language i still manage to modify
Battle symphony script as far as making both main and offhand icons show and hit the enemy once with each weapon, thought that did not fix the issue with the element displaying red for both hits as it was counting both hits from the main hand weapon.
I also tried simply to make one weapon faking its role into being dual wield By giving it custom animation with battle symphony to hit twice and then adding a add stat tag before each attack to give the elemental attack then removing it after each strike but SUPRISE there is problems here too, not only dosent "remove stat X: user" from Skill Effect addon work and even if it did work next problem is with a stat giving elemental attack, elemental popup would still displays attacks with white popup collor.
Also there is this one line in the battle symphony script
3283 targets = targets * 2 if attack && @subject.dual_attack?
Changing that number 2 to a 1 or even removing the script part seems to make dual wield just attack once
I am not sure but i think the symphony script made dual wield to just run a normal single handed weapon attack twice to make it feel like dual wield attack... witch is basically the same as adding a "Atk Times+ 1" on a weapon
I'm not good at coding but i could imagine the script doing something like
If user Dual wield, attack, use weapon1 properties, show damage, attack, use weapon2 properties, show damage
But i imagine this need to somehow take into account how battle symphony works
the description in thees two scripts pretty much sums up how i want it to be thought i had no luck with them actually fixing the problem for me.
[VXA] Individual Strikes when dual wielding
Dual Wield Seperate Attacks
I realy hope somone can help me fix as dual wield is a key feature in my game and i really don't want to drop out on the scripts i use cause everything else with them is just amazing.
Scripts i use
Yanfly Engine Ace - Ace Core Engine v1.09
Yanfly Engine Ace - Ace Battle Engine v1.22
Yanfly Engine Ace - Battle Engine Add-On: Elemental Popups v1.00
Yami Engine Symphony - Battle Symphony
Yami Engine Symphony - Add-on: Skill Effect Tags
Yami Engine Symphony - Add-on: Visual Effect Tags
I got some more scripts in use but from my knowledge they are not effecting dual wielding in or outside combat in anyway
I got this problem that is driving me crazy, trying to find a solution for two days now. Testing different scripts and workarounds but nothing seem to work in my favor and almost giving me the reason to just toss my project in the dustbin and never again start rpg maker.
Anyway lets get down to it.
Current issue
I am using Yami battle symphony and also ACE battle engine elemental popup By Yanfly (links at the end of post) witch i believe is the cause for the problem.
Now lets say my character is dual wielding two daggers with different icon, animation and element, main hand weapon with Fire (red) and offhand weapon with thunder(yellow) elemental
So the attack animation is two hits with the main hand icon and animation, the damage is displayed red (fire) both times
I tried pretty much all the dual wield scripts i can find, even with my almost none experience with this coding language i still manage to modify
Battle symphony script as far as making both main and offhand icons show and hit the enemy once with each weapon, thought that did not fix the issue with the element displaying red for both hits as it was counting both hits from the main hand weapon.
I also tried simply to make one weapon faking its role into being dual wield By giving it custom animation with battle symphony to hit twice and then adding a add stat tag before each attack to give the elemental attack then removing it after each strike but SUPRISE there is problems here too, not only dosent "remove stat X: user" from Skill Effect addon work and even if it did work next problem is with a stat giving elemental attack, elemental popup would still displays attacks with white popup collor.
Also there is this one line in the battle symphony script
3283 targets = targets * 2 if attack && @subject.dual_attack?
Changing that number 2 to a 1 or even removing the script part seems to make dual wield just attack once
I am not sure but i think the symphony script made dual wield to just run a normal single handed weapon attack twice to make it feel like dual wield attack... witch is basically the same as adding a "Atk Times+ 1" on a weapon
I'm not good at coding but i could imagine the script doing something like
If user Dual wield, attack, use weapon1 properties, show damage, attack, use weapon2 properties, show damage
But i imagine this need to somehow take into account how battle symphony works
the description in thees two scripts pretty much sums up how i want it to be thought i had no luck with them actually fixing the problem for me.
[VXA] Individual Strikes when dual wielding
Dual Wield Seperate Attacks
I realy hope somone can help me fix as dual wield is a key feature in my game and i really don't want to drop out on the scripts i use cause everything else with them is just amazing.
Scripts i use
Yanfly Engine Ace - Ace Core Engine v1.09
Yanfly Engine Ace - Ace Battle Engine v1.22
Yanfly Engine Ace - Battle Engine Add-On: Elemental Popups v1.00
Yami Engine Symphony - Battle Symphony
Yami Engine Symphony - Add-on: Skill Effect Tags
Yami Engine Symphony - Add-on: Visual Effect Tags
I got some more scripts in use but from my knowledge they are not effecting dual wielding in or outside combat in anyway
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