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Script call party switch

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Script call party switch
  • Original author: Faroghys
  • Original date: April 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/script-call-party-switch.39443/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi there. I'm new here and I'm not very accustomed to how this place actually works, so sorry if I'm doing something wrong. I'm using Tsukihime's "Party manager" script. I know how to use it (I think so) at least on a test project. BUT in my main project, where I must use fadeout and fadein screens, I just can't to make it run right. So, I have a boss battle going on and the player is meant to lose it, then I make a fadeout screen and some text...

Archived First Post

Hi there. I'm new here and I'm not very accustomed to how this place actually works, so sorry if I'm doing something wrong.

I'm using Tsukihime's "Party manager" script. I know how to use it (I think so) at least on a test project. BUT in my main project, where I must use fadeout and fadein screens, I just can't to make it run right. So, I have a boss battle going on and the player is meant to lose it, then I make a fadeout screen and some text to show to the player, then I make a script call to create a second party and it's location, but then the game crashes before it does actual switch_party and move to the other map.

What happens is:

Script 'Game_Interpreter' line 1411: SyntaxError occurred.

unexpected ',', expecting ')'

location = create_location (8, 24, 42)

^I'm newbie in script calls but I know that that location (8, 24, 42) actually exists and I KNOW that I have the script rightly putted to the script editor.

Protected download

^That's the event I'm trying to work out.

The reason why I'm using Hime's script is that I want my parties have different inventories if that was somehow important info.

I have no idea what to do. Any advises to try out?

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