Original Source
- Original title: Buff Formula Adjustment
- Original author: Mirai Ko
- Original date: April 22, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/buff-formula-adjustment.39127/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I was looking for a method to alter the way the default VX Ace Buffs/Debuffs system works. As it stands I believe buffs increase a stat by 25% per buff stack. I am wondering if there is a way to make that into a solid number. As in, an ATK Buff would increase ATK by 1 per stack, regardless of how much ATK an actor has. I am using Yanfly's Buff and State Manager: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Buff_%26_State_Manager.rb There is a line included that changes the formula for Buffs/Debuffs: BUFF_BOOST_FORMULA =...
Archived First Post
I am using Yanfly's Buff and State Manager: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Buff_%26_State_Manager.rb
There is a line included that changes the formula for Buffs/Debuffs:
BUFF_BOOST_FORMULA = "buff_level(param_id) * 0.25 + 1.0"
But I am not sure how to alter that to achieve what I need.
Any ideas or help are appreciated.
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