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Buff Formula Adjustment

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Buff Formula Adjustment
  • Original author: Mirai Ko
  • Original date: April 22, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/buff-formula-adjustment.39127/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

  I was looking for a method to alter the way the default VX Ace Buffs/Debuffs system works.  As it stands I believe buffs increase a stat by 25% per buff stack.  I am wondering if there is a way to make that into a solid number.  As in, an ATK Buff would increase ATK by 1 per stack, regardless of how much ATK an actor has.  I am using Yanfly's Buff and State Manager: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Buff_%26_State_Manager.rb   There is a line included that changes the formula for Buffs/Debuffs:  BUFF_BOOST_FORMULA =...

Archived First Post

  I was looking for a method to alter the way the default VX Ace Buffs/Debuffs system works.  As it stands I believe buffs increase a stat by 25% per buff stack.  I am wondering if there is a way to make that into a solid number.  As in, an ATK Buff would increase ATK by 1 per stack, regardless of how much ATK an actor has.

 I am using Yanfly's Buff and State Manager: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Buff_%26_State_Manager.rb

  There is a line included that changes the formula for Buffs/Debuffs: 

BUFF_BOOST_FORMULA = "buff_level(param_id) * 0.25 + 1.0"

 But I am not sure how to alter that to achieve what I need.

Any ideas or help are appreciated.

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