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Yanfly-Ace Battle Engine v1.22 Pop-Up help

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly-Ace Battle Engine v1.22 Pop-Up help
  • Original author: Fernyfer775
  • Original date: April 22, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-ace-battle-engine-v1-22-pop-up-help.39145/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello there! I seem to be running into a small problem. As you can see in the screenshot, whenever the actor on the farthest left gets damaged or healed, if the number is more than 2 digits, it gets slightly cut off. I am using Yanfly's Battle Engine for battle pop-ups but I'm not good at scripting.  Can anyone tell me what I would need to do to slightly shift the damage/heal popups a few pixels to the right?

Archived First Post

Hello there! I seem to be running into a small problem.

As you can see in the screenshot, whenever the actor on the farthest left gets damaged or healed, if the number is more than 2 digits, it gets slightly cut off.

I am using Yanfly's Battle Engine for battle pop-ups but I'm not good at scripting. 

Can anyone tell me what I would need to do to slightly shift the damage/heal popups a few pixels to the right?

Thank you!

Protected download

Link to Script:

https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb:

Downloads / Referenced Files

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Referenced Images / Attachments

Popupheal.png
Popupheal.png
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