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MVRay, Beam and Lightning Effects

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Ray, Beam and Lightning Effects
  • Original author: MikauSchekzen
  • Original date: November 22, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/ray-beam-and-lightning-effects.71322/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Ahoy. I was searching for a plugin like this, but found none, so I made my own. And while I can't promise any support (I've been pretty bad with it so far), I though it'd be a good thing to share regardless. This time, I DO have an example project to go with it. First thing's first, though; screenshot(s). Spoiler

Archived First Post

Ahoy.


I was searching for a plugin like this, but found none, so I made my own. And while I can't promise any support (I've been pretty bad with it so far), I though it'd be a good thing to share regardless.


This time, I DO have an example project to go with it. First thing's first, though; screenshot(s).

ysFKvfz.jpg






Download links:


FK_Beams


FK_Core (has some functions required by Beams)


Example Project


It's able to make use of Yanfly's Battle Sequences, and it has built-in support for it. The description for that is in the plugin's help part.


This plugin makes use of two files: Beams.png (should be located in img/system/) and Beams.json (should be located in data/). Rather than making a lengthy explanation for either, I'll let the example project do the talking. Examples are worth a thousand pictures, right?


Terms of use


Free for use in any kind of project, and free to be edited, so long as you don't remove my name from the @author part of the plugin. (Though you may alter it.)


-Fenrirknight

Downloads / Referenced Files

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License / Terms Note

Terms of use Free for use in any kind of project, and free to be edited, so long as you don't remove my name from the @author part of the plugin. (Though you may alter it.) -Fenrirknight

Creator Claims / Removal

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