Original Source
- Original title: Yanfly Event Chase Script
- Original author: Daniel B
- Original date: April 12, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/yanfly-event-chase-script.38813/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi. I've been playing around a little with Yanfly's Event Chase Script (https://raw.githubusercontent.com/Archeia/YEARepo/master/Field/Event_Chase_Player.rb) and I have 2 concerns that I hope someone might help me with. The first is that I can't seem to get the alert_sound to work. I think I've tried everything, making a new project with only the yanfly script, adding "" or '', but nothing seems to help. If I have @alert_sound = Blow1, the game crashes (Game_Character, Line 180) and I think that is how you are suppose to write it, but I couldn't even...
Archived First Post
I've been playing around a little with Yanfly's Event Chase Script (https://raw.githubusercontent.com/Archeia/YEARepo/master/Field/Event_Chase_Player.rb) and I have 2 concerns that I hope someone might help me with.
The first is that I can't seem to get the alert_sound to work. I think I've tried everything, making a new project with only the yanfly script, adding "" or '', but nothing seems to help. If I have @alert_sound = Blow1, the game crashes (Game_Character, Line 180) and I think that is how you are suppose to write it, but I couldn't even find help elsewhere, so it seems like I'm the only one with this problem(?)
This is how I've made the chasing event, if it helps.
Protected download
The second part is a bit trickier. Is it possible to add to the script so that a self-switch activates/deactives when the event sees/loses sight of the player? This is more of an optional thing, but it would help a lot, cause then I could event the chaser to walk back to it's original position and possibly other things.
Thanks for reading.
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