Original Source
- Original title: Tweaking the Damage Pop-Ups in Yanfly Ace Battle Engine
- Original author: jonthefox
- Original date: April 7, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/tweaking-the-damage-pop-ups-in-yanfly-ace-battle-engine.38666/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I'm using Yanfly's Ace Battle Engine https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/ In my game, most skills do both HP and MP damage. I am trying to create a small tweak to the way that the damage pop-ups work. Basically I would like the positions of the HP damage pop-up and MP damage pop-up to be reversed. Currently, the MP damage pop-up occurs right on top of the HP damage pop-up; I would like the MP damage pop-up to be the one underneath the HP damage pop-up. Attached is a screenshot of an example: the...
Archived First Post
In my game, most skills do both HP and MP damage. I am trying to create a small tweak to the way that the damage pop-ups work.
Basically I would like the positions of the HP damage pop-up and MP damage pop-up to be reversed. Currently, the MP damage pop-up occurs right on top of the HP damage pop-up; I would like the MP damage pop-up to be the one underneath the HP damage pop-up.
Attached is a screenshot of an example: the player took 0 HP damage and -1 MP damage. I want the "0" to be where the "-1" is, and vice versa, so that it matches the HUD (of HP being on top and MP being underneath).
Any help would be very much appreciated, thanks.
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