Original Source
- Original title: VE-Animated Battler Scripting Advice needed
- Original author: ATRipper
- Original date: April 1, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/ve-animated-battler-scripting-advice-needed.38466/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello just recently joined the forums in order to understand a couple scripts I have inputted into my game and have had a decent success rate at getting what i need accomplished. My understanding of scripting is rather limited, but sufficient in getting the rest of my Game Core operational and bug free. But alas there is a roadblock in front of me I need to conquer. I am using Victor’s Animated Battle, and Actors Battle scripts. I needed a way to change the battle sprite during a equipment change...
Archived First Post
I am using Victor’s Animated Battle, and Actors Battle scripts.
I needed a way to change the battle sprite during a equipment change and came across a comment in a post about a year old that was an add-on to the Actor Battle Script.
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I have the basic Actor Battle Working right with no equipment note tags
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But when I equip a weapon with the note tags
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it displays the default charset (walking sprite)/ default animations for battle
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What can i Do to change this so when it changes battle sprite it will reference the appropriate battler?
Thank you in advance for any advice you could lend me or point me in a direction.
EDIT:// it was a naming issue with my battler sprite got it resolved thanks~
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