[Ace] Compatibility issue with Galv's character effects/Galvs character animation
BMM Archive · July 15, 2026
Original Source
- Original title: [Ace] Compatibility issue with Galv's character effects/Galvs character animation
- Original author: Alopexdog
- Original date: March 30, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/ace-compatibility-issue-with-galvs-character-effects-galvs-character-animation.38396/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I'm having an issue with compatibility between Galv's Character effects and Galv's character animations. I had to change the animation switch in the animation script in order for it to work (I have 1 set to do something else) I have tried changing the switch number a few times. Usually when I try enter a map with char effects on it says "sprite disposed" and crashes, when I changed the switch to 20 I could enter that map but the effects script wouldn't render. Both of these scripts work fine...
Archived First Post
http://galvs-scripts.com/galvs-character-effects/
http://galvs-scripts.com/galvs-character-animations/
I had to change the animation switch in the animation script in order for it to work (I have 1 set to do something else) I have tried changing the switch number a few times. Usually when I try enter a map with char effects on it says "sprite disposed" and crashes, when I changed the switch to 20 I could enter that map but the effects script wouldn't render.
Both of these scripts work fine on their own with the other scripts I have running but when run together it has a problem, it doesn't matter what order they're in either. I made a demo to show what happens http://www.mediafire.com/download/dgnb88ku54bjj3l/galvtest.zip
Galv already had a quick look on another forum and couldn't fix it. I am a complete scripting noob so any help anyone can give me is most welcome.
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