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Yanfly's Extra parameter formula>> Using "level" in formula creation

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly's Extra parameter formula>> Using "level" in formula creation
  • Original author: Murd
  • Original date: March 20, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-yanflys-extra-parameter-formula-using-level-in-formula-creation.37994/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Have a few questions regarding the script (you can find the script here ->> https://github.com/Archeia/YEARepo/blob/master/Core/Extra_Param_Formulas.rb 1) Does the formula support using actor or self level besides mentioned params to create a formula (ATK, DEF, AGI, LUK, MAT, MDF)? If it does, what is the correct wording to use in a formula? 2) Supposedly, 1) is possible, the formula will also affect enemy as well but they don't have level. Is there a way to create a formula that affects only actor or class?

Archived First Post

Have a few questions regarding the script (you can find the script here ->> https://github.com/Archeia/YEARepo/blob/master/Core/Extra_Param_Formulas.rb

1) Does the formula support using actor or self level besides mentioned params to create a formula (ATK, DEF, AGI, LUK, MAT, MDF)?

If it does, what is the correct wording to use in a formula?

2) Supposedly, 1) is possible, the formula will also affect enemy as well but they don't have level. Is there a way to create a formula that affects only actor or class?

Thank you for your help!

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