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MVKageDesu ATBS (battle system)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KageDesu ATBS (battle system)
  • Original author: Pheonix KageDesu
  • Original date: June 23, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/kagedesu-atbs-battle-system.96806/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

KageDesu Active-Time Battle System 2018.06.23 by Pheonix KageDesu Introduction

Archived First Post

KageDesu Active-Time Battle System
2018.06.23
by Pheonix KageDesu


Introduction
Turn-based battle system where each battler has his own waiting time for the battle action (wait timer). After the time-out of the wait timer, the battler can perform an action, and then he must wait for his move again. Each battler turn is independent of each other. The user can only control of the party leader. All other party members are in auto battle mode.



How to use
Add to your plugins folder (file name does not really matter).
Plug and play. Read user manual for more information and details.

User manual https://www.dropbox.com/s/vo8zy6572pnt5di/ATBS.pdf?dl=0

Plugin
Build 202
https://www.dropbox.com/s/6s9vufxk666t4sk/KD_ATBS.js?dl=0

Credit
- Pheonix KageDesu

Terms
Creative Commons 4.0 Attribution, Share Alike, Non-Commercial
(Attribution Non-Commercial Share Alike, cc by-nc-sa)

Note
- Plugin web-page http://kagedesuworkshop.blogspot.com/p/atbs.html
- The plugin has been tested only on a new project (without any another plugins) in MV 1.6.1

Downloads / Referenced Files

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License / Terms Note

Credit - Pheonix KageDesu Terms Creative Commons 4.0 Attribution, Share Alike, Non-Commercial

Creator Claims / Removal

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