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VE Pixel Movement & Diagonal Movement causes lag

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: VE Pixel Movement & Diagonal Movement causes lag
  • Original author: TheoAllen
  • Original date: January 19, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/ve-pixel-movement-diagonal-movement-causes-lag.36059/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi, I'm working on someone else project which mostly used VE scripts. I encountered an unknown lag problem where if I put the diagonal movement and pixel movement together, it could cause lag. Here is the sample screenshot { "lightbox_close": "Close",

Archived First Post

Hi, I'm working on someone else project which mostly used VE scripts.

I encountered an unknown lag problem where if I put the diagonal movement and pixel movement together, it could cause lag. Here is the sample screenshot

vicky-pixel.jpg


All the character events are static.

I just move the character foward between the 2 characters and it suddenly I got FPS drop.

It wont happened when I remove the diagonal movement script.

I couldnt change the script into someone's else pixel movement / diagonal movement, because he commisioned custom ABS and it required Victor's scripts to work together. And I doubt if victor will fix this problem.

You can try it yourself

https://dl.dropboxusercontent.com/u/41797508/VXA/PixelTest.exe

Anyone can fix or at least point out to the script part where and why this issue happened? (because VE scripts is a hell to read)

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