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Battle System - Simultaneous Actions and Animation Fix

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle System - Simultaneous Actions and Animation Fix
  • Original author: Teacup1592
  • Original date: November 4, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-system-simultaneous-actions-and-animation-fix.33585/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm sure that similar ones are already posted but I'm really running out of time for solving this issue. Currently, I'm using "Yanfly Engine Ace - Ace Battle Engine v1.22" and "YanFly Compatible Customisable ATB/Stamina Based Battle System Script" For 1. Simultaneous Actions: Whenever the an action is selected, all other actions are paused (the ATB bar) and only continues when the action's animation is finished; But what I wanted is, to have the animations / actions run while other's ATB is still refilling. In brief, I don't want all...

Archived First Post

I'm sure that similar ones are already posted but I'm really running out of time for solving this issue.

Currently, I'm using "Yanfly Engine Ace - Ace Battle Engine v1.22" and "YanFly Compatible Customisable ATB/Stamina Based Battle System Script"

For 1. Simultaneous Actions: Whenever the an action is selected, all other actions are paused (the ATB bar) and only continues when the action's animation is finished;

But what I wanted is, to have the animations / actions run while other's ATB is still refilling. In brief, I don't want all other actors and enemy to wait for an action (attack, buff, etc.) to be completed; instead maybe they could start counting ATB while the actions occurs.

Just in case I wasn't clear, here's how I wanted my animations to run like: https://www.youtube.com/watch?v=d-dYLFo5ZM0#t=53

There shouldn't (hopefully) be any problem in terms of language, please forgive me.

2. As for the animations, it occurred fine for the enemies (ie. animations occur where they should); though as for my actors, the animations are always way-too left (shown in Capture.jpg)

I did checked a little on the scripts itself, unless I was careless (probably), I don't see anything that adjusts animations for the actors specifically.

Thank you in advance.

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