need help... RPG MAKER XV ACE can someone tell me how to change my Scene_Load  #--------------------------------------------------------------------------  # * [Continue] Command
need help... RPG MAKER XV ACE
can someone tell me how to change my Scene_Load
 #--------------------------------------------------------------------------
 # * [Continue] Command
 #--------------------------------------------------------------------------
 def command_continue
  if @continue_enabled
 close_command_window
 SceneManager.call(Scene_Load)
instead off calling Scene_Load i want it to load my 1st (and only) save file
i dont want my game to have a load menu but i can still load my 1st save file
already did so iff i dont have a save file  i cant use main menu continue button
Protected download
full code i used for menu screen:
#==============================================================================## -- NerdiGaming - Title Menu# -- Last Updated: November 9, 2012##==============================================================================# - Introduction# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# This is a very simple script that allows you to use images for your title# menu.##==============================================================================# - Instructions# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# To install this script, open up your script editor and copy/paste this script# to an open slot below Materials but above Main. Remember to save.##==============================================================================# - Terms of Use# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# - You MUST credit me: NerdiGaming# - You MAY NOT re-distribute this script or any attached material to any# location without my permission.# - You MAY use this script or any attached material for non-commercial# projects.# - You MUST contact me before using this script or any attached material for# commercial projects.##==============================================================================# - Updates# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# Version 1.2 - Fixed a Bug: If players held down an input button the menu#  would not update.# - Removed unecessary overwrites; improving compatability#  slightly.# - Removed some unecessary code.# Version 1.1 - Fixed a Bug: If a save file was present, New Game would be#  selected instead of Continue.# Version 1  - Script Completed.#============================================================================== module TitleMenu   #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  # - Padding -  #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  # Padding increases the distance between the New Game and Exit Game images  # from the Continue Game image.  #  # New  Game  #   ->  <-  This Space  #  Continue  Game  #   ->  <-  This Space  # Exit Game  #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  PADDING = -1  # Default: 5   #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  # - Offset -  #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  # Offset moves the menu images in different directions.  #  # Positive Y = Moves the Menu Up   Example: 50  # Negative Y = Moves the Menu Down  Example: -50  #  # Positive X = Moves the Menu Left  Example: 50  # Negative X = Moves the Menu Right Example: -50  #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  Y_OFFSET = 0  # Default: 0  X_OFFSET = 0  # Default: 0     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  # - Image Names -  #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  # This is where you specify what you want your images to be called.  #  # The images need to be placed in your Project\Graphics\System\ Folder.  #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  NEW_IMAGE  = "NewGame"  NEW_SELECTED_IMAGE  = "NewGameSelected"  CONTINUE_IMAGE  = "ContinueGame"  CONTINUE_SELECTED_IMAGE = "ContinueGameSelected"  EXIT_IMAGE  = "ExitGame"  EXIT_SELECTED_IMAGE = "ExitGameSelected"   #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  # - Continue Opacity -  #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  # Continue Opacity is how transparent the continue image will be when there  # are no save files present or if the continue option is disabled for some  # reason.  #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  CONTINUE_DISABLED_OPACITY = 100  # Default: 100   end # TitleMenu class Scene_Title < Scene_Base #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- def start  super  SceneManager.clear  Graphics.freeze  check_continue  create_background  create_command_window  play_title_music end #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- def terminate  super  SceneManager.snapshot_for_background  dispose_background end #-------------------------------------------------------------------------- # * Check User Input #-------------------------------------------------------------------------- def check_input  case @command_window.index  when 0  # New Game Is Selected @spriteNewGameSelected.z = 15 @spriteNewGame.z = -2  @spriteContinueGameSelected.z = -2 @spriteContinueGame.z = 10    @spriteExitGameSelected.z = -2 @spriteExitGame.z = 10  when 1  # Continue Game Is Selected @spriteNewGameSelected.z = -2 @spriteNewGame.z = 10    @spriteContinueGameSelected.z = 15 @spriteContinueGame.z = -2    @spriteExitGameSelected.z = -2 @spriteExitGame.z = 10  when 2  # Exit Game Is Selected @spriteNewGameSelected.z = -2 @spriteNewGame.z = 10    @spriteContinueGameSelected.z = -2 @spriteContinueGame.z = 10    @spriteExitGameSelected.z = 15 @spriteExitGame.z = -2  end end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update  super     if Input.trigger?DOWN) check_input  end  if Input.repeat?DOWN) check_input  end     if Input.trigger?UP) check_input  end  if Input.repeat?UP) check_input  end end #-------------------------------------------------------------------------- # * Determine if Continue is Enabled #-------------------------------------------------------------------------- def check_continue  @continue_enabled = (Dir.glob('Save*.rvdata2').size > 0) end #-------------------------------------------------------------------------- # * Create Background #-------------------------------------------------------------------------- def create_background  @sprite1 = Sprite.new  @sprite1.bitmap = Cache.title1( $data_system.title1_name )  @sprite2 = Sprite.new  @sprite2.bitmap = Cache.title2( $data_system.title2_name )  center_sprite( @sprite1 )  center_sprite( @sprite2 )     # Creates The Continue Game Image  @spriteContinueGame = Sprite.new  @spriteContinueGame.bitmap = Cache.system( TitleMenu::CONTINUE_IMAGE )  @spriteContinueGame.x = ( ( Graphics.width / 2 ) - (@spriteContinueGame.bitmap.width / 2 ) )  @spriteContinueGame.y = ( ( Graphics.height / 2 ) - (@spriteContinueGame.bitmap.height / 2 ) )  @spriteContinueGame.z = 10     # Creates The Continue Game Selected Image  @spriteContinueGameSelected = Sprite.new  @spriteContinueGameSelected.bitmap = Cache.system( TitleMenu::CONTINUE_SELECTED_IMAGE )  @spriteContinueGameSelected.x = ( ( Graphics.width / 2 ) - ( @spriteContinueGameSelected.bitmap.width / 2 ) )  @spriteContinueGameSelected.y = ( ( Graphics.height / 2 ) - ( @spriteContinueGameSelected.bitmap.height / 2 ) )  @spriteContinueGameSelected.z = -2     # Applies The Opacity If Continue Is Disabled  if !@continue_enabled @spriteContinueGame.opacity = TitleMenu::CONTINUE_DISABLED_OPACITY @spriteContinueGameSelected.opacity = TitleMenu::CONTINUE_DISABLED_OPACITY  end     # Creates The New Game Image  @spriteNewGame = Sprite.new  @spriteNewGame.bitmap = Cache.system( TitleMenu::NEW_IMAGE )  @spriteNewGame.x = ( ( Graphics.width / 2 ) - ( @spriteNewGame.bitmap.width / 2 ) )  @spriteNewGame.y = ( ( Graphics.height / 2 ) - ( @spriteNewGame.bitmap.height / 2 ) ) - ( @spriteContinueGame.bitmap.height + TitleMenu:ADDING )  @spriteNewGame.z = -2     # Creates The New Game Selected Image  @spriteNewGameSelected = Sprite.new  @spriteNewGameSelected.bitmap = Cache.system( TitleMenu::NEW_SELECTED_IMAGE )  @spriteNewGameSelected.x = ( ( Graphics.width / 2 ) - ( @spriteNewGameSelected.bitmap.width / 2 ) )  @spriteNewGameSelected.y = ( ( Graphics.height / 2 ) - ( @spriteNewGameSelected.bitmap.height / 2 ) )  - ( @spriteContinueGame.bitmap.height + TitleMenu:ADDING )  @spriteNewGameSelected.z = -2     # Creates The Exit Game Image  @spriteExitGame = Sprite.new  @spriteExitGame.bitmap = Cache.system( TitleMenu::EXIT_IMAGE )  @spriteExitGame.x = ( ( Graphics.width / 2 ) - ( @spriteExitGame.bitmap.width / 2 ) )  @spriteExitGame.y = ( ( Graphics.height / 2 ) - ( @spriteExitGame.bitmap.height / 2 ) ) + ( @spriteContinueGame.bitmap.height + TitleMenu:ADDING )  @spriteExitGame.z = 10     # Creates The Exit Game Selected Image  @spriteExitGameSelected = Sprite.new  @spriteExitGameSelected.bitmap = Cache.system( TitleMenu::EXIT_SELECTED_IMAGE )  @spriteExitGameSelected.x = ( ( Graphics.width / 2 ) - ( @spriteExitGameSelected.bitmap.width / 2 ) )  @spriteExitGameSelected.y = ( ( Graphics.height / 2 ) - ( @spriteExitGameSelected.bitmap.height / 2 ) ) + ( @spriteContinueGame.bitmap.height + TitleMenu:ADDING )  @spriteExitGameSelected.z = -2     # Applies The Offset To The Continue Game Images  @spriteContinueGame.x -= TitleMenu::X_OFFSET  @spriteContinueGame.y -= TitleMenu::Y_OFFSET  @spriteContinueGameSelected.x -= TitleMenu::X_OFFSET  @spriteContinueGameSelected.y -= TitleMenu::Y_OFFSET     # Applies The Offset To The New Game Images  @spriteNewGame.x -= TitleMenu::X_OFFSET  @spriteNewGame.y -= TitleMenu::Y_OFFSET  @spriteNewGameSelected.x -= TitleMenu::X_OFFSET  @spriteNewGameSelected.y -= TitleMenu::Y_OFFSET     # Applies The Offset To The Exit Game Images  @spriteExitGame.x -= TitleMenu::X_OFFSET  @spriteExitGame.y -= TitleMenu::Y_OFFSET  @spriteExitGameSelected.x -= TitleMenu::X_OFFSET  @spriteExitGameSelected.y -= TitleMenu::Y_OFFSET    end #-------------------------------------------------------------------------- # * Dispose Background #-------------------------------------------------------------------------- def dispose_background  @sprite1.bitmap.dispose  @sprite1.dispose  @sprite2.bitmap.dispose  @sprite2.dispose     @spriteNewGame.bitmap.dispose  @spriteNewGame.dispose  @spriteNewGameSelected.bitmap.dispose  @spriteNewGameSelected.dispose     @spriteContinueGame.bitmap.dispose  @spriteContinueGame.dispose  @spriteContinueGameSelected.bitmap.dispose  @spriteContinueGameSelected.dispose     @spriteExitGame.bitmap.dispose  @spriteExitGame.dispose  @spriteExitGameSelected.bitmap.dispose  @spriteExitGameSelected.dispose end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window  @command_window = Window_TitleCommand.new  @command_window.set_handlernew_game, methodcommand_new_game))  @command_window.set_handlercontinue, methodcommand_continue))  @command_window.set_handlershutdown, methodcommand_shutdown))  @command_window.z = -2     case @command_window.index when 0  # New Game Is Selected  @spriteNewGameSelected.z = 15  @spriteNewGame.z = -2     @spriteContinueGameSelected.z = -2  @spriteContinueGame.z = 10     @spriteExitGameSelected.z = -2  @spriteExitGame.z = 10 when 1  # Continue Game Is Selected  @spriteNewGameSelected.z = -2  @spriteNewGame.z = 10     @spriteContinueGameSelected.z = 15  @spriteContinueGame.z = -2     @spriteExitGameSelected.z = -2  @spriteExitGame.z = 10 when 2  # Exit Game Is Selected  @spriteNewGameSelected.z = -2  @spriteNewGame.z = 10     @spriteContinueGameSelected.z = -2  @spriteContinueGame.z = 10     @spriteExitGameSelected.z = 15  @spriteExitGame.z = -2 end end #-------------------------------------------------------------------------- # * [Continue] Command #-------------------------------------------------------------------------- def command_continue  if @continue_enabled close_command_window SceneManager.call(Scene_Load)     end end
Protected download
#==============================================================================## -- NerdiGaming - Title Menu# -- Last Updated: November 9, 2012##==============================================================================# - Introduction# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# This is a very simple script that allows you to use images for your title# menu.##==============================================================================# - Instructions# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# To install this script, open up your script editor and copy/paste this script# to an open slot below Materials but above Main. Remember to save.##==============================================================================# - Terms of Use# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# - You MUST credit me: NerdiGaming# - You MAY NOT re-distribute this script or any attached...