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need help with Load menu

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: need help with Load menu
  • Original author: vacis82
  • Original date: February 17, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/need-help-with-load-menu.37019/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

need help... RPG MAKER XV ACE can someone tell me how to change my Scene_Load  #--------------------------------------------------------------------------   # * [Continue] Command

Archived First Post

need help... RPG MAKER XV ACE

can someone tell me how to change my Scene_Load

 #--------------------------------------------------------------------------

  # * [Continue] Command

  #--------------------------------------------------------------------------

  def command_continue

    if @continue_enabled

 close_command_window

 SceneManager.call(Scene_Load)

instead off calling Scene_Load i want it to load my 1st (and only) save file

i dont want my game to have a load menu but i can still load my 1st save file

already did so iff i dont have a save file  i cant use main menu continue button

Protected download

full code i used for menu screen:

#==============================================================================## -- NerdiGaming - Title Menu# -- Last Updated: November 9, 2012##==============================================================================# - Introduction# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# This is a very simple script that allows you to use images for your title# menu.##==============================================================================# - Instructions# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# To install this script, open up your script editor and copy/paste this script# to an open slot below Materials but above Main. Remember to save.##==============================================================================# - Terms of Use# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# - You MUST credit me: NerdiGaming# - You MAY NOT re-distribute this script or any attached material to any# location without my permission.# - You MAY use this script or any attached material for non-commercial# projects.# - You MUST contact me before using this script or any attached material for# commercial projects.##==============================================================================# - Updates# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# Version 1.2 - Fixed a Bug: If players held down an input button the menu#   would not update.# - Removed unecessary overwrites; improving compatability#   slightly.# - Removed some unecessary code.# Version 1.1 - Fixed a Bug: If a save file was present, New Game would be#   selected instead of Continue.# Version 1   - Script Completed.#============================================================================== module TitleMenu     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # - Padding -    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # Padding increases the distance between the New Game and Exit Game images    # from the Continue Game image.    #    # New  Game    #    ->  <-  This Space    #  Continue  Game    #    ->  <-  This Space    # Exit Game    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    PADDING = -1  # Default: 5     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # - Offset -    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # Offset moves the menu images in different directions.    #    # Positive Y = Moves the Menu Up    Example: 50    # Negative Y = Moves the Menu Down  Example: -50    #    # Positive X = Moves the Menu Left  Example: 50    # Negative X = Moves the Menu Right Example: -50    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    Y_OFFSET = 0  # Default: 0    X_OFFSET = 0  # Default: 0        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # - Image Names -    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # This is where you specify what you want your images to be called.    #    # The images need to be placed in your Project\Graphics\System\ Folder.    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    NEW_IMAGE   = "NewGame"    NEW_SELECTED_IMAGE  = "NewGameSelected"    CONTINUE_IMAGE  = "ContinueGame"    CONTINUE_SELECTED_IMAGE = "ContinueGameSelected"    EXIT_IMAGE  = "ExitGame"    EXIT_SELECTED_IMAGE = "ExitGameSelected"     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # - Continue Opacity -    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # Continue Opacity is how transparent the continue image will be when there    # are no save files present or if the continue option is disabled for some    # reason.    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    CONTINUE_DISABLED_OPACITY = 100  # Default: 100    end # TitleMenu class Scene_Title < Scene_Base  #--------------------------------------------------------------------------  # * Start processing  #--------------------------------------------------------------------------  def start    super    SceneManager.clear    Graphics.freeze    check_continue    create_background    create_command_window    play_title_music  end  #--------------------------------------------------------------------------  # * Termination Processing  #--------------------------------------------------------------------------  def terminate    super    SceneManager.snapshot_for_background    dispose_background  end  #--------------------------------------------------------------------------  # * Check User Input  #--------------------------------------------------------------------------  def check_input    case @command_window.index    when 0  # New Game Is Selected @spriteNewGameSelected.z = 15 @spriteNewGame.z = -2  @spriteContinueGameSelected.z = -2 @spriteContinueGame.z = 10     @spriteExitGameSelected.z = -2 @spriteExitGame.z = 10    when 1  # Continue Game Is Selected @spriteNewGameSelected.z = -2 @spriteNewGame.z = 10     @spriteContinueGameSelected.z = 15 @spriteContinueGame.z = -2     @spriteExitGameSelected.z = -2 @spriteExitGame.z = 10    when 2  # Exit Game Is Selected @spriteNewGameSelected.z = -2 @spriteNewGame.z = 10     @spriteContinueGameSelected.z = -2 @spriteContinueGame.z = 10     @spriteExitGameSelected.z = 15 @spriteExitGame.z = -2    end  end  #--------------------------------------------------------------------------  # * Frame Update  #--------------------------------------------------------------------------  def update    super        if Input.trigger?DOWN) check_input    end    if Input.repeat?DOWN) check_input    end        if Input.trigger?UP) check_input    end    if Input.repeat?UP) check_input    end  end  #--------------------------------------------------------------------------  # * Determine if Continue is Enabled  #--------------------------------------------------------------------------  def check_continue    @continue_enabled = (Dir.glob('Save*.rvdata2').size > 0)  end  #--------------------------------------------------------------------------  # * Create Background  #--------------------------------------------------------------------------  def create_background    @sprite1 = Sprite.new    @sprite1.bitmap = Cache.title1( $data_system.title1_name )    @sprite2 = Sprite.new    @sprite2.bitmap = Cache.title2( $data_system.title2_name )    center_sprite( @sprite1 )    center_sprite( @sprite2 )        # Creates The Continue Game Image    @spriteContinueGame = Sprite.new    @spriteContinueGame.bitmap = Cache.system( TitleMenu::CONTINUE_IMAGE )    @spriteContinueGame.x = ( ( Graphics.width / 2 ) - (@spriteContinueGame.bitmap.width / 2 ) )    @spriteContinueGame.y = ( ( Graphics.height / 2 ) - (@spriteContinueGame.bitmap.height / 2 ) )    @spriteContinueGame.z = 10        # Creates The Continue Game Selected Image    @spriteContinueGameSelected = Sprite.new    @spriteContinueGameSelected.bitmap = Cache.system( TitleMenu::CONTINUE_SELECTED_IMAGE )    @spriteContinueGameSelected.x = ( ( Graphics.width / 2 ) - ( @spriteContinueGameSelected.bitmap.width / 2 ) )    @spriteContinueGameSelected.y = ( ( Graphics.height / 2 ) - ( @spriteContinueGameSelected.bitmap.height / 2 ) )    @spriteContinueGameSelected.z = -2        # Applies The Opacity If Continue Is Disabled    if !@continue_enabled @spriteContinueGame.opacity = TitleMenu::CONTINUE_DISABLED_OPACITY @spriteContinueGameSelected.opacity = TitleMenu::CONTINUE_DISABLED_OPACITY    end        # Creates The New Game Image    @spriteNewGame = Sprite.new    @spriteNewGame.bitmap = Cache.system( TitleMenu::NEW_IMAGE )    @spriteNewGame.x = ( ( Graphics.width / 2 ) - ( @spriteNewGame.bitmap.width / 2 ) )    @spriteNewGame.y = ( ( Graphics.height / 2 ) - ( @spriteNewGame.bitmap.height / 2 ) ) - ( @spriteContinueGame.bitmap.height + TitleMenu:ADDING )    @spriteNewGame.z = -2        # Creates The New Game Selected Image    @spriteNewGameSelected = Sprite.new    @spriteNewGameSelected.bitmap = Cache.system( TitleMenu::NEW_SELECTED_IMAGE )    @spriteNewGameSelected.x = ( ( Graphics.width / 2 ) - ( @spriteNewGameSelected.bitmap.width / 2 ) )    @spriteNewGameSelected.y = ( ( Graphics.height / 2 ) - ( @spriteNewGameSelected.bitmap.height / 2 ) )  - ( @spriteContinueGame.bitmap.height + TitleMenu:ADDING )    @spriteNewGameSelected.z = -2        # Creates The Exit Game Image    @spriteExitGame = Sprite.new    @spriteExitGame.bitmap = Cache.system( TitleMenu::EXIT_IMAGE )    @spriteExitGame.x = ( ( Graphics.width / 2 ) - ( @spriteExitGame.bitmap.width / 2 ) )    @spriteExitGame.y = ( ( Graphics.height / 2 ) - ( @spriteExitGame.bitmap.height / 2 ) ) + ( @spriteContinueGame.bitmap.height + TitleMenu:ADDING )    @spriteExitGame.z = 10        # Creates The Exit Game Selected Image    @spriteExitGameSelected = Sprite.new    @spriteExitGameSelected.bitmap = Cache.system( TitleMenu::EXIT_SELECTED_IMAGE )    @spriteExitGameSelected.x = ( ( Graphics.width / 2 ) - ( @spriteExitGameSelected.bitmap.width / 2 ) )    @spriteExitGameSelected.y = ( ( Graphics.height / 2 ) - ( @spriteExitGameSelected.bitmap.height / 2 ) ) + ( @spriteContinueGame.bitmap.height + TitleMenu:ADDING )    @spriteExitGameSelected.z = -2        # Applies The Offset To The Continue Game Images    @spriteContinueGame.x -= TitleMenu::X_OFFSET    @spriteContinueGame.y -= TitleMenu::Y_OFFSET    @spriteContinueGameSelected.x -= TitleMenu::X_OFFSET    @spriteContinueGameSelected.y -= TitleMenu::Y_OFFSET        # Applies The Offset To The New Game Images    @spriteNewGame.x -= TitleMenu::X_OFFSET    @spriteNewGame.y -= TitleMenu::Y_OFFSET    @spriteNewGameSelected.x -= TitleMenu::X_OFFSET    @spriteNewGameSelected.y -= TitleMenu::Y_OFFSET        # Applies The Offset To The Exit Game Images    @spriteExitGame.x -= TitleMenu::X_OFFSET    @spriteExitGame.y -= TitleMenu::Y_OFFSET    @spriteExitGameSelected.x -= TitleMenu::X_OFFSET    @spriteExitGameSelected.y -= TitleMenu::Y_OFFSET      end  #--------------------------------------------------------------------------  # * Dispose Background  #--------------------------------------------------------------------------  def dispose_background    @sprite1.bitmap.dispose    @sprite1.dispose    @sprite2.bitmap.dispose    @sprite2.dispose        @spriteNewGame.bitmap.dispose    @spriteNewGame.dispose    @spriteNewGameSelected.bitmap.dispose    @spriteNewGameSelected.dispose        @spriteContinueGame.bitmap.dispose    @spriteContinueGame.dispose    @spriteContinueGameSelected.bitmap.dispose    @spriteContinueGameSelected.dispose        @spriteExitGame.bitmap.dispose    @spriteExitGame.dispose    @spriteExitGameSelected.bitmap.dispose    @spriteExitGameSelected.dispose  end  #--------------------------------------------------------------------------  # * Create Command Window  #--------------------------------------------------------------------------  def create_command_window    @command_window = Window_TitleCommand.new    @command_window.set_handlernew_game, methodcommand_new_game))    @command_window.set_handlercontinue, methodcommand_continue))    @command_window.set_handlershutdown, methodcommand_shutdown))    @command_window.z = -2        case @command_window.index when 0  # New Game Is Selected   @spriteNewGameSelected.z = 15   @spriteNewGame.z = -2       @spriteContinueGameSelected.z = -2   @spriteContinueGame.z = 10       @spriteExitGameSelected.z = -2   @spriteExitGame.z = 10 when 1  # Continue Game Is Selected   @spriteNewGameSelected.z = -2   @spriteNewGame.z = 10       @spriteContinueGameSelected.z = 15   @spriteContinueGame.z = -2       @spriteExitGameSelected.z = -2   @spriteExitGame.z = 10 when 2  # Exit Game Is Selected   @spriteNewGameSelected.z = -2   @spriteNewGame.z = 10       @spriteContinueGameSelected.z = -2   @spriteContinueGame.z = 10       @spriteExitGameSelected.z = 15   @spriteExitGame.z = -2 end  end  #--------------------------------------------------------------------------  # * [Continue] Command  #--------------------------------------------------------------------------  def command_continue    if @continue_enabled close_command_window SceneManager.call(Scene_Load)        end  end
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License / Terms Note

#==============================================================================## -- NerdiGaming - Title Menu# -- Last Updated: November 9, 2012##==============================================================================# - Introduction# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# This is a very simple script that allows you to use images for your title# menu.##==============================================================================# - Instructions# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# To install this script, open up your script editor and copy/paste this script# to an open slot below Materials but above Main. Remember to save.##==============================================================================# - Terms of Use# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# - You MUST credit me: NerdiGaming# - You MAY NOT re-distribute this script or any attached...

Referenced Images / Attachments

main menu.jpg
main menu.jpg
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#rpg-maker-archive#rgss-support

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