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[VXA] Need help with z coordinate for Yamis Pop Message Bubbletag

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [VXA] Need help with z coordinate for Yamis Pop Message Bubbletag
  • Original author: Marcio
  • Original date: February 12, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/vxa-need-help-with-z-coordinate-for-yamis-pop-message-bubbletag.36861/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi all,   I'm having trouble getting the actuall bubbletag to be above the messageboxlayer instead of behind. You can download the latest Version + the bubbletag image I use in the attachment (on Yamis Github are older versions or a different one which has some nasty bugs ).

Archived First Post

Hi all,

 

I'm having trouble getting the actuall bubbletag to be above the messageboxlayer instead of behind.

You can download the latest Version + the bubbletag image I use in the attachment (on Yamis Github are older versions or a different one which has some nasty bugs ).

Though the newer File from Github is above Messagebox layer... You can find it here -> https://github.com/suppayami/rmvxa-collection/blob/master/Pop%20Message.rb

I think this should be easy, but I'm no scripter at all.

 

I tried adding self.z = @message_window.z + 1 but this didn't do nothing.

 

If someone could help me with a snipet, that would be really awesome.

Yami_Pop.txt

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BubbleTag.png
BubbleTag.png
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