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Victor's Pixel Movement and Move Routes

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Victor's Pixel Movement and Move Routes
  • Original author: Rairun
  • Original date: February 7, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/victors-pixel-movement-and-move-routes.36734/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi everybody! I've just run into a problem while making my game. I've been using Victor's Pixel movement script, and after a couple of tweaks, it works perfectly for me - except for one thing. I realized it pretty late in the game, so If I can't get this bug fixed, I'll need to do a massive event overhaul. Well, here it is: Set move route behaves as though “Skip if cannot move” was checked, even if not. Victor has already documented this bug, but it's been over a year...

Archived First Post

Hi everybody!

I've just run into a problem while making my game. I've been using Victor's Pixel movement script, and after a couple of tweaks, it works perfectly for me - except for one thing. I realized it pretty late in the game, so If I can't get this bug fixed, I'll need to do a massive event overhaul. Well, here it is:

  • Set move route behaves as though “Skip if cannot move” was checked, even if not.

Victor has already documented this bug, but it's been over a year and he hasn't touched it yet. Does anyone have any suggestions? You can find the script here.

I'd be incredibly grateful if anyone could figure this out or at least point me in the right way.

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