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MVChanging the wait duration of a wait command inside a move route

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Changing the wait duration of a wait command inside a move route
  • Original author: MiD
  • Original date: September 9, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/changing-the-wait-duration-of-a-wait-command-inside-a-move-route.127045/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

As far as i've searched, there's not an easy way to alter the waiting time of a 'wait' command inside a move route, via script calls. So i decided to make up a simple plugin. I made it without altering any other functions, so i doubt there's going to be any compatibility issues. I made this for myself, because i wanted to animate the eyes of the actors in the hud, so that they look 'alive' as you're playing. To synchronize the changes though, it was required to use 'wait'...

Archived First Post

As far as i've searched, there's not an easy way to alter the waiting time of a 'wait' command inside a move route, via script calls. So i decided to make up a simple plugin. I made it without altering any other functions, so i doubt there's going to be any compatibility issues.

I made this for myself, because i wanted to animate the eyes of the actors in the hud, so that they look 'alive' as you're playing. To synchronize the changes though, it was required to use 'wait' commands with constantly changing values (even random ones, for eye closing and opening). Anyway, it worked really well for me, so i decided to share.

If you want to do that 'eye' animation i mention above, you just need an event for each actor's face, that has a custom route. Then have a wait command (how long the eyes will be open) a change image command (to close the eyes), a wait command (how long they will remain closed), and another change image command to open the eyes. Now, the problem arises that it looks really fake, since the timing never changes. Well, that's why i created this simple little plugin, to allow for random times (between a min and max value).

Playing around with this, you can even synchronize them to make them look at each other, or change expressions, or anything you can imagine (well, as long as synchronization is concerned).

Note that this does just one thing: It replaces the value of the wait command which you specify in its arguments, whenever the script call is encountered. However, you can edit my code to do whatever else you want, to allow for more complex behaviors!

You can get the plugin here!


License:

You can edit and alter this plugin to fit your needs. You can also copy my code for your own plugins.
Just credit me as the original author (if you edit this) or contributor (if you create a new plugin using this).

Downloads / Referenced Files

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License / Terms Note

License: You can edit and alter this plugin to fit your needs. You can also copy my code for your own plugins. Just credit me as the original author (if you edit this) or contributor (if you create a new plugin using this).

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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