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[ACE] Battler Issues with Victor's Battlers and Active Time Battle

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [ACE] Battler Issues with Victor's Battlers and Active Time Battle
  • Original author: EliteZeon
  • Original date: February 7, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-battler-issues-with-victors-battlers-and-active-time-battle.36717/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hey there, so I was recently testing my game again, and I noticed after several trails, that during the fight the enemy actor faced the wrong way after being hit by State DoT Damage immediately after he had attacked. Well... you can see it in the image below: { "lightbox_close": "Close",

Archived First Post

Hey there, so I was recently testing my game again, and I noticed after several trails, that during the fight the enemy actor faced the wrong way after being hit by State DoT Damage immediately after he had attacked.

Well... you can see it in the image below:

VictorsBattlersBug1.png


After he had attacked again though, he kinda fixed himself.

VictorsBattlersBug2.png


So... I was wondering if there were any way of preventing this from happening again, via a script fix or just by general ideas... basically, is there a way to prevent him from facing the wrong way after taking State Damage and finishing his Attacking Animation at the same time (at least, this is what I think the issue is)

The relevant Scripts I am using are:

Moghunter's Battle Hud

http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT23.html

Victor's Battlers

Victor's Animated Battlers

Victor's Active Time Battle

https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing

(All of Victor's Scripts can be found in his google drive posted above)

I also have some other problems which break the combat, and I believe it concerns the Active Time Battle... but that's another issue entirely.

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Referenced Images / Attachments

VictorsBattlersBug1.png
VictorsBattlersBug1.png
VictorsBattlersBug2.png
VictorsBattlersBug2.png
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