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Original Source
- Original title: [ACE] Battler Issues with Victor's Battlers and Active Time Battle
- Original author: EliteZeon
- Original date: February 7, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/ace-battler-issues-with-victors-battlers-and-active-time-battle.36717/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hey there, so I was recently testing my game again, and I noticed after several trails, that during the fight the enemy actor faced the wrong way after being hit by State DoT Damage immediately after he had attacked. Well... you can see it in the image below: { "lightbox_close": "Close",
Archived First Post
Hey there, so I was recently testing my game again, and I noticed after several trails, that during the fight the enemy actor faced the wrong way after being hit by State DoT Damage immediately after he had attacked.
Well... you can see it in the image below:
After he had attacked again though, he kinda fixed himself.
So... I was wondering if there were any way of preventing this from happening again, via a script fix or just by general ideas... basically, is there a way to prevent him from facing the wrong way after taking State Damage and finishing his Attacking Animation at the same time (at least, this is what I think the issue is)
The relevant Scripts I am using are:
Moghunter's Battle Hud
http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT23.html
Victor's Battlers
Victor's Animated Battlers
Victor's Active Time Battle
https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing
(All of Victor's Scripts can be found in his google drive posted above)
I also have some other problems which break the combat, and I believe it concerns the Active Time Battle... but that's another issue entirely.
Well... you can see it in the image below:
After he had attacked again though, he kinda fixed himself.
So... I was wondering if there were any way of preventing this from happening again, via a script fix or just by general ideas... basically, is there a way to prevent him from facing the wrong way after taking State Damage and finishing his Attacking Animation at the same time (at least, this is what I think the issue is)
The relevant Scripts I am using are:
Moghunter's Battle Hud
http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT23.html
Victor's Battlers
Victor's Animated Battlers
Victor's Active Time Battle
https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing
(All of Victor's Scripts can be found in his google drive posted above)
I also have some other problems which break the combat, and I believe it concerns the Active Time Battle... but that's another issue entirely.
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