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MVDoubleX RMMV Action Input Timer

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DoubleX RMMV Action Input Timer
  • Original author: DoubleX
  • Original date: September 6, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/doublex-rmmv-action-input-timer.126840/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Purpose Lets you sets a timer that will cause all actors not inputted actions yet to have their turns skipped in turn based battles Video Games using this plugin

Archived First Post

Purpose
Lets you sets a timer that will cause all actors not inputted actions yet to have their turns skipped in turn based battles

Video


Games using this plugin
None so far

Code:
 * @param timerLimit
 * @type number
 * @desc Sets the number of seconds the players are allowed to input
 * all actions of all inputable actors
 * @default 20
 *
 * @param timerWinX
 * @type number
 * @desc Sets the x position of the action input timer window
 * The smaller the number the more left the window is
 * @default 0
 *
 * @param timerWinY
 * @type number
 * @desc Sets the y position of the action input timer window
 * The smaller the number the more upper the window is
 * @default 0
 *
 * @param timerWinW
 * @type number
 * @desc Sets the width of the action input timer window
 * You've to test this yourselves to find a suitable value
 * @default 240
 *
 * @param timerWinDesc
 * @type string
 * @desc Sets the action input timer window description text
 * %1 is the number of seconds remaining of the input timer
 * @default %1s input time

Code:
 *    # Battle manipulations
 *      1. BattleManager.setActionInputTimer(timerLimit)
 *         - Sets the current action input timer in battle as timerLimit
 *           seconds
 *         - The script call has no meaning outside battles
 *         - The script call's supposed to be Idempotent
 *    # Parameter manipulations
 *      1. $gameSystem.actionInputTimerParam(param)
 *         - Returns the value of specified parameter stored in game save
 *           files
 *         - param can be either of the following:
 *           timerLimit
 *           timerWinX
 *           timerWinY
 *           timerWinW
 *           timerWinDesc
 *         - The script call's supposed to be Nullipotent
 *      2. $gameSystem.setActionInputTimerParam(param, val)
 *         - Sets the value of the specified parameter stored in game save
 *           files as val
 *         - param can be either of the following:
 *           timerLimit
 *           timerWinX
 *           timerWinY
 *           timerWinW
 *           timerWinDesc
 *         - For any parameter other than timerWinDesc, the script call will
 *           be ignored if val isn't a Number
 *         - The script call's supposed to be Idempotent
 *         - The new value of the specified parameter will be stored in game
 *           save files

Code:
 *      1. setActionInputTimer timerLimit
 *         - Applies the script call
 *           BattleManager.setActionInputTimer(timerLimit)
 *      2. setActionInputTimerParam param val
 *         - Applies the script call
 *           $gameSystem.setActionInputTimerParam(param, val)

Code:
 *      Abilities:
 *      1. Nothing special for most ordinary cases
 *         (No capability on Javascript ES5 experience but can still make
 *         reasonable guesses on readable novice codes up to 100 LoC scale)
 *      2. Little RMMV plugin development proficiency to fully utilize this
 *         plugin in intended ways
 *         (Elementary Javascript ES5 exposures being able to write beginner
 *         codes up to 300LoC scale )

Code:
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

Code:
 *      1. The default plugin parameters file name is
 *         doublex rmmv action input timer v100a
 *         If you want to change that, you must edit the value of
 *         DoubleX_RMMV.Action_Input_Timer_File, which must be done via
 *         opening this plugin js file directly

Code:
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

Code:
 *      v1.00a(GMT 0500 6-Sep-2020):
 *      1. 1st version of this plugin finished

Download Link

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License / Terms Note

Spoiler: Terms Of Use Code: * 1. Commercial use's always allowed and crediting me's always optional. * 2. You shall keep this plugin's Plugin Info part's contents intact.

Creator Claims / Removal

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