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Alternate MP (AMPX) Healing Fix

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Alternate MP (AMPX) Healing Fix
  • Original author: Vis_Mage
  • Original date: November 17, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/alternate-mp-ampx-healing-fix.34013/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello!~ I am wondering if someone could help me make a couple of small fixes to a script I am using, which is Alternate MP (Link: http://www.rpgmakerv...-demo-now-here/ ). In short, the script allows for me to set different variations of MP to be used in game.  The problem is that I cannot for the life of me get the new resources to heal no matter what, neither items, skills, nor script call. I am hoping that someone could make a few fixes to the Alternate MP script, or simply make a mini-script...

Archived First Post

Hello!~

I am wondering if someone could help me make a couple of small fixes to a script I am using, which is Alternate MP (Link: http://www.rpgmakerv...-demo-now-here/ ). In short, the script allows for me to set different variations of MP to be used in game. 

The problem is that I cannot for the life of me get the new resources to heal no matter what, neither items, skills, nor script call.

I am hoping that someone could make a few fixes to the Alternate MP script, or simply make a mini-script to fix the healing issue with the script, allowing me to heal by the use of items/skills (a notetag), and/or via a script call (If the notetag can't work, than this alone could work, as I could have the item/skill call a common event. The script call healing would preferably allow me to choose an amount (for items) or full heal of the MP recourse (for an inn))

Please, could someone help me with this request? My game relies heavily on being able to change MP type on class change, and I'm pretty much at a complete standstill until I can get this cleared up.

Thank you for taking the time to read through my request.~

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